SKAAVVEEK

Adventurer
Royal Guardian
Characters
See Signature
Platform
PC
Last edited
#1
Important note: This Guide is still under construction. Data is being compiled then it will be updated for aesthetics. If is there is any incorrect information or missing features, please point it out to me and I will fix it.

Make sure you are logged into the forums for full-sized images.

This Guide is incomplete! Updates will be posted when progress has been made.
-Update 2 / 23: Skeleton of the Guide created, waiting on servers to come up before continuing
-Update 3 / 2: Added information on power rating, gear types, rarity, enhancement and stats
-Update 3 / 7: Added information to passive runes, gnogmentation, preperations and buffs
-Update 3 / 10: Added a table of contents, separators, added information to leveling and sub-class builds


Table of Contents
  1. Power Rating
  2. Gear Types
  3. Rarity
  4. Enhancement
  5. Stats
  6. Character Sheet
  7. Master Crafting
  8. Reinforcement Runes
  9. Augmentation Runes
  10. Passive Runes
  11. Active Runes
  12. Rune Chart
  13. Gnogmentation
  14. Leveling
  15. Preparations
  16. Buffs
  17. Sub-Class Builds
The purpose of this guide is to assist players in developing their ideal gear build. We will be diving into each of the core mechanics one at a time, and throughout the process I will attempt to elaborate on any important details.

Power Rating

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Gear Types

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Rarity

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Enhancement

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Stats

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Base Stats
  • Armor: Increases your physical protection. Found inherently on armor, belts, boots, gloves, hats and shields.
  • Damage: Increases your damage output. Found inherently on weapons
Common Stats
  • Mastery: Increases your mastery (ability) power. Found on bracers, gloves, necklaces and swords.
  • Vitality: Increases your maximum health. Found on armor, belts, boots and helms.
Uncommon Stats
  • Bonus Armor: Increases your physical protection. Found on armor, belts, boots, gloves, hats and shields.
  • Magic Resist: Increases your magic protection. Found on armor, belts, boots, helms, shields and rings.
  • Vigor: Increases your health regeneration. Found on armor, belts, boots, gloves, helms and necklaces.
  • Intellect: Increases your maximum mana. Found on class tokens, helms, necklaces, rings and weapons.
  • Will: Increases your mana regeneration. Found on gloves, necklaces, rings and trinkets.
  • Clarity: Reduces your mana costs. Found on boots, necklaces, rings and trinkets.
  • Haste: Increases your attack speed. Found on boots, class tokens, gloves, trinkets and weapons.
  • Expertise: Increases your cool-down rate. Found on armor, belts, class tokens, helms, necklaces and weapons.
  • Savagery: Increases your critical chance. Found on class tokens, gloves, helms, trinkets and weapons.
  • Brutality: Increases your critical damage. Found on armor, belts, class tokens, rings and weapons.
Epic Stats
  • Berserk: After taking damage 30 separate times, you gain increased ability power for 30 seconds. Found on armor, belts, gloves, helms and rings.
  • Blasting: After being hit, you have a 10% chance to release a blast of damage to all enemies around you. Found on armor, belts, helms, necklaces and trinkets.
  • Flux: After spending 1,500 mana, you gain bonus ability power for 30 seconds. Found on armor, belts, boots, gloves and rings.
  • Glory: You gain increased ability power and resistance for every enemy you defeat. Maximum of 5 charges. Found on boots, class tokens, helms, rings and weapons.
  • Juggernaut: You have a 5% chance to deal bonus damage based on your current health. Found on armor, belts, boots, class tokens, helms and weapons.
  • Lifesteal: When you deal damage, you have a 15% chance to heal for a portion of the damage dealt. Found on class tokens, gloves, necklaces, rings and trinkets.
  • Magic Find: All dropped gear now has a chance to be upgraded in rarity. Found on helms, necklaces, rings and trinkets.
  • Onslaught: You deal bonus damage to enemies that are over the enemy life threshold. Found on boots, class tokens, gloves, rings and weapons.
  • Poise: Your ability power is increased while your health is over 95%. Found on armor, belts, class tokens, gloves, necklaces, shields and weapons.
  • Shielding: While not in combat, generate an absorb shield that lasts until used. Found on armor, belts, helms, necklaces, shields and trinkets.
  • Voidstrike: After damaging an enemy, you have a 5% chance to gain a voidstrike, causing your next single target ability to deal bonus void damage that ignores enemy armor and magic resist. Found on boots, class tokens, gloves, trinkets and weapons.

As you can probably tell, the base, common and uncommon stats are your bread and butter, while the epic stats are very play-style oriented. You will want to choose carefully when selecting your epic stats, and focus only on 3 to 4 to avoid stretching them too thin as to be worthwhile.



Character Sheet

Before we head into the process of manufacturing reinforcement runes, it is pivotal to become familiar with the character sheet. This is your reference for all things gear and stat related.

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Begin by hovering over pressing (mobile) on the attack and defense ratings. These ratings are determined based on specific stats, which you will see in the tool-tip that appears. Raising those stats will raise the ratings - simple! Based on your class and specialization, you will likely want one of these ratings to be above the other, for example, a nature hunter will want a much higher attack rating than defense. Make sure you prioritize the stats listed in the attack rating section if that is the case!

1551542041075.png

Directly below the ratings is your stats chart. This is a list of all the uncommon stats and includes some very important information. Start by hovering or pressing (mobile) on a specific stat. The tool-tip will describe what exactly that stat does, as well as which gear it can be found on. Keep that in mind! As stats can only be found on certain gear, so if you're farming weapons hoping to find one with an armor stat it will never happen! The image above shows the current amount of armor points, accumulated from all your gear, in the red box. Following that, is a description of what the armor stat actually does - in the blue box. In the green box is a percentage of your total physical percentage bonus. Lastly, the purple box will show a list of all gear that this stat can be found on.

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Directly to the right of the stat are green chevrons. These will indicate roughly how much of that specific stat you currently possess based on your equipped gear. Hover or press (mobile) on that area for detailed information. The information in the red box will indicate how much of a specific stat you have. Either 0 bars, 1 bar, 2 bars or all 3 will be filled. In the blue box, is the maximum cap of a specific stat. This is useful to know, as if you want to prioritize certain stats, you will want to keep track of its current amount as well as its limit so you don't overdo it. Lastly, the green box will provide a list of ways you can acquire said stat.

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The final section will provide some additional details as to the actual effect of a particular stat. The blue box will explain, in simple terms, what the stat will actually do.

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Scroll further down until you reach the epic stats section. Here you will find a list of all the epic stats that you currently have equipped on your gear. Note that this list will not include any epic stats that you do not already have - so if you want to check for a full list, then view the epic stats list in the stats section above. The epic stat you have the most amount of points invested in will be at the top, and this list will go descending order. The epic stats section works must the same way as the uncommon stats, hover or press (mobile) on one to learn additional information.

The red box displays the amount of points you currently have invested into the stat. The green box provides a detailed explanation of what the stat does. The blue box provides a list of gear that this stat can be found on. The purple box will indicate how much of the stat you have compared to its stat cap - as well as how to acquire said stat.

Stats will grow based on points. You'll notice in gear you find that it boosts a stat by +[X] that means you are adding X amount of points into that stat. The more points invested, the more powerful the stat becomes. As you level up however, the more points are needed in order to gain the same output as previous levels. This is why higher level gear provides greater stat numbers, as well as why it is important to keep updating gear.

We will explore the other half of the character sheet's window later on.



Master Crafting

Master crafting is the only way to obtain reinforcement runes. Recall, that reinforcement runes can be slotted onto your gear to boost certain stats. The type of gear that you'll find a stat on applies to reinforcement runes as well, so keep checking your character sheet to determine which pieces of gear you need to craft to earn the runes you are after.

Head over to a crafting station and click on any piece of gear. At the top right, you'll see a question mark. Hover or press (mobile) on this to learn about master crafting.

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Essentially, to fully master a particular piece of gear you will need to craft it a total of 30 times. This means you have mastered (otherwise known as 5 starred) the recipe and are able to produce a rare version of that gear that has a chance to come with reinforcement runes. Again, look at the image to see specific percentages.

Players who opt to obtain the master armor or weapon specialization for charter tokens are able to craft epic armor or weapons. This could be an alternative way to acquire epic gear rather than finding it from loot or as elder restorations.



Reinforcement Runes

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This is what a reinforcement rune looks like. Notice the key-word "Reinforce".



Augmentation Runes

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On certain gear you may notice runes that look like the above. Signified by the plus sign, these are known as augmentation runes. Their purpose is to boost a specific spell. If you had to choose between a reinforcement rune and an augmentation rune, I would always suggest going for the reinforcement rune. Stat increases are much more beneficial than single spell bonuses.

Since reinforcement runes are only found on crafted gear, certain pieces of gear are incapable of having any (as they cannot be crafted). This includes rings, necklaces and the class token. While the class token only has 1 slot for a spell, your two rings each have 3 slots and necklace has 6 slots available. These 3 gear items are prime real-estate for augmentation runes. Farm jewelry from enemies and gnogment the augmentation runes onto these pieces of gear rather than on gear which could alternatively house a reinforcement rune.



Passive Runes

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Passive runes are found on certain pieces of gear and will grant bonuses without needing to be used like a a spell. Below is a list of passive runes with information regarding them:
  • Stormpower: Crafted lightning warrior armor / Increases lightning mastery and armor. Increases threat generation by 40%
  • Hysteria: Crafted fury warrior armor / Increases fury mastery and haste. Decreases threat generation by 15%
  • Permafrost: Crafted ice wizard armor / Increases ice mastery and magic resist
  • Pyromania: Crafted fire wizard armor / Increases fire mastery and will
  • Focus: Crafted marksman hunter armor / Increases marksman mastery and expertise
  • Naturalism: Crafted nature hunter armor / Increases nature mastery and vigor
  • Devotion: Crafted holy priest armor / Increases holy mastery and clarity
  • Corruption: Crafted shadow priest armor / Increases shadow mastery and savagery
  • Symbol of Power: Crafted priest shield / Increases intellect and will. Increases block chance by 5%
  • Fortified: Crafted priest shield / Increases vitality and magic resist. Increases block chance by 15%
  • Sorcerous Plating: Crafted warrior shield / Increases magic resist. Increases block chance by 15%
  • Reinforced Plating: Crafted warrior shield / Increases armor. Increases block chance by 20%
  • Swashing: Looted warrior sword / Your masteries are increased. Your cooldown rate and parry chance are increased by 10%. Unable to use a shield if this rune is equipped.
  • Strength of Arms: Looted warrior sword / Your masteries are increased. Your cooldown rate and attack speed are increased by 10%. Unable to use a shield if this rune is equipped.
  • Elder Bane: Elder Gear Restoration / Increases your damage again Elder Bosses and allows you to critically strike against Elder Bosses.
  • Elder Guard: Elder Gear Restoration / Reduces damage taken by Elder Bosses


Active Runes

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Active runes are the spells that are available on your feat bar for you to use in combat. Below is a list of active runes with information regarding them:
  • Rune Name: Where to acquire / Benefit
  • Rune Name: Where to acquire / Benefit
  • Rune Name: Where to acquire / Benefit


Rune Chart

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Open your character sheet and underneath your character image, click the runes button. This will provide you with a full list of all the runes you currently have slotted, including passive, active, augmentation and reinforcement runes. This is a very helpful tool to gauge what you currently have, so you can figure out what you still need.

Runes generally have to be gnogged onto gear. Depending on your level, you will want to limit the number of runes you gnogment as gnogmenting more than 2 slots on a piece of gear will begin to cost you sockets. If you are lower in level you do not want to spend all of your sockets on low level gear that you'll outgrow quickly.

Below is a handy chart that I use. It is not a strict requirement, feel free to modify it for your own needs based on your gold and socket amount.
  • Levels 1 - 40: Uncommon or Rare Gear / Mixed assortment of augmentation runes
  • Levels 41 - 55: Rare or Epic Gear / Phase out augmentation runes on standard gear / 1 - 2 reinforcement runes per gear / 1 Augmentation rune per jewelry
  • Levels 56 - 70: Rare or Epic Gear / 2 - 4 reinforcement runes per gear / 1 - 2 augmentation runes per jewelry
  • Levels 71 - 80: Epic of Legendary Gear / 2 - 4 reinforcement runes per gear / 2 - 3 augmentation runes per jewelry
  • Levels 81 - 85: Epic of Legendary Gear / 3 - 5 reinforcement runes per gear / 4 - 5 augmentation runes per jewelry
  • Levels 86 - 90: Legendary Gear / 6 reinforcement runes per gear / 6 augmentation runes per jewelry


Gnogmentation

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Gnogmentation is the process of combining two pieces of gear, into one - taking the best components of each. It can be a tricky process but it is absolutely necessary in order to acquire optimal gear. Open the gnogmentation window and drop two items of the same type into the slots. You will see a window similar to the one depicted above. Note, that some runes will autofill on the abilities and feats bar. The system automatically calculates which runes of the two to add - choosing the better of 2 if there are duplicates. However, I would recommend resetting it back to the initial position and choosing for yourself. Otherwise, you may not get all the runes you wanted, or spend an extra socket for a very small incremental change.

Looking at the image above. The blue boxes underneath each item contain the feats and runes that are a part of the item. As you click upon the ones you desire on the final product they will drop into the area indicated by the third blue box near the bottom of the window. You'll notice the first two of the 6 available slots at the bottom are clear, while the final 4 have a symbol. This means that, you will be charged 1 socket per slot filled after the 2 initial free ones. Make sure you select the runes you want, compare each one from both pieces of gear.

The arrows protruding from each piece of gear with a red box around them indicate which piece of gear the final product will inherit its stats from. It's important to note that regardless of which gear you select, the final product will always be the level of the highest of the 2 gears. Ever wonder why, when you put a rare gear at 82 and an uncommon at 84, the final product is uncommon level 84 even if you selected the rare gear's stats? It's because, at level 84, the stats of that level 82 piece of gear would be considered in the uncommon range. This applies to all types of gear of all levels of course. Select the arrow from the gear you want the stats from - usually this is the higher quality gear, but that may not always be the case. Hover over the image in the center to see for yourself what the final product will look like.

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As you can see, even though my gear was level 81 Legendary, if I gnogged it with the level 86 gear, and took the stats from the level 81 gear, the final product is common. This is due to the fact that the actual boost of the stats from the level 81 gear would be considered merely common for level 86. The power rating will also help with that. An 864 power rating for a piece of level 86 gear is common. Recall, that power rating rating / 10 formula. (864 / 10 = 86). That means that the rating sits right on the level - whereas, the rating needs to be well above the level for it to be considered a higher rarity. See my level 81 gear in the left pic, is level 81 but with a power rating for a level 86.

Once you have the base stats selected and runes finished, select the final style of the gear. The green underlines in the first image above indicates how to change styles from your available gnogmentation appearances. The cost, which is located in the purple box, will have both a gold and optionally a socket cost depending on if you exceeded 2 runes. Review the final product and finish the gnogmentation. Rinse and repeat as necessary to continue adding runes onto that piece of gear.



Leveling

As you level up you will notice your attack and defense ratings go down. Why is that? You haven't changed any of your gear! Correct, but remember that your attack and defense rating is based on your stats at the current level. A certain amount of haste at level 70 is not worth as much at level 80 for instance.

For example, a hunter who is level 62 may have 932 points in haste. This equals +14.6% attack speed and is 2 out of 3 green bars filled. A level 83 warrior though, has 8,772 points in haste. This equals +23.1% attack speed. As your character levels up, the amount of points needed to gain the same bonus from a stat increases. This is why it is recommended to update gear often if you wish to remain at your maximum potential at all times.

Personally, I would recommend upgrading gear every 5 to 10 levels to save gold and sockets.

Preparations

Preparations are items which can be crafted and infused upon a specific piece of gear. Preparations start at level 4 and the next tier is in intervals of 5. Only one preparation is allowed on a qualified piece of gear at a time. However, it is possible to overwrite an existing preparation with one of higher level. Currently, the preparations in the game are as follows:
  • Embroidery: Tailoring - Starting at level 4 and intervals of every 5 levels / Apply embroidery to armor to increase armor.
  • Powder: Smithing - Starting at level 4 and intervals of every 5 levels / Apply powders to weapons to increase expertise
  • Resin: Woodcrafting - Starting at level 4 and intervals of every 5 levels / Apply resin to gloves to increase savagery.
  • Mineral: Smithing - Starting at level 4 and intervals of every 5 levels / Apply minerals to helms to increase blasting.
  • Stitching: Tailoring - Starting at level 4, and intervals of every 5 levels / Apply stitching to belts to increase poise.
  • Pitch: Woodcrafting - Starting at level 4 and intervals of every 5 levels / Apply pitch to boots to increase onslaught.
The preparations which are colored blue are only available to craft by those who have acquired the Preparation Master specialization. If you do not have the specialization, try and find a player on your server who does and purchase some from them.



Buffs

Buffs will provide temporary boosts to specific stats and are best consumed prior to a combat run such as a dungeon. Below is a list of the different types of combat buffs, how to acquire them, and what benefits they provide.
  • Breakfast: Cooking - Starting at level 5, and intervals of every 1- levels / Increases armor, magic resist, intellect, will, vitality and vigor for an hour.
  • Poached Fish: Cooking - Starting at level 2, and intervals of every 5 levels / Increases your maximum health for an hour
  • Healing Potion: Cooking - Starting at level 4, and intervals of every 5 levels / Restores health over 30 seconds.
  • Mana Potion: Cooking - Starting at level 3, and intervals of every 5 levels / Restores 1000 mana over 30 seconds. (The amount of mana is tripled if not in combat). Grants a mana shield that protects the player from damage.
  • Mana Rolls: Cooking - Starting at level 1, and intervals of every 5 levels / Increases intellect and will for an hour
  • Dram of Armor: Cooking - Starting at level 10, and intervals of every 5 levels / Increases armor an hour
  • Dram of Clarity: Cooking - Starting at level 10, and intervals of every 5 levels / Increases clarity an hour
  • Dram of Magic: Cooking - Starting at level 10, and intervals of every 5 levels / Increases magic resist an hour
  • Dram of Healing: Cooking - Starting at level 11, and intervals of every 5 levels / All healing done to you is increased for an hour.
  • Dram of Treasure: Cooking - Starting at level 11, and intervals of every 5 levels / Increases your magic find for an hour. (Available with potion-master specialization)
  • Dram of Haste: Cooking - Starting at level 12, and intervals of every 5 levels / Increases your haste for an hour.
  • Dram of Malice: Cooking - Starting at level 12, and intervals of every 5 levels / Increases your savagery and brutality for an hour (Available with potion-master specialization)
  • Dram of Expertise: Cooking - Starting at level 13, and intervals of every 5 levels / Increases your expertise for an hour.
  • Dram of Liberty: Cooking - Starting at level 14, and intervals of every 5 levels / Reduces the duration of most stuns, snares and slows for 80% for an hour.
  • Dram of Mastery: Cooking - Starting at level 14, and intervals of every 5 levels / Increases masteries for an hour.
Only one dram is allowed at a time, so choose whichever dram most benefits your play-style.



Sub-Class Builds

You may be thinking, that this is all well and good, but what is the best setup for me? Here is a quick break-down of my personal recommendations for stat setup based on your sub-class. These can change depending on your play-style however.

There will be 6 priority stats as well as 3 priority epic stats. The priority stats indicate that I recommend getting these to 3 bars. Any stats that isn't a priority I would recommend at 2, or 1 if 2 is not possible. For epic stats I personally only focus on 3 and do not invest any points into others. If you spread yourself too thin on epic stats you will not gain as large of an impact from them.

Lightning Warrior
  • Priority Stats: Lightning Mastery, Armor, Magic Resist, Vigor, Vitality, Expertise
  • Priority Epic Stats: Shielding, Blasting, Berserk
Fury Warrior
  • Priority Stats: Fury Mastery, Haste, Savagery, Brutality, Clarity, Will
  • Priority Epic Stats: Voidstrike, Lifesteal, Glory
Fire Wizard
  • Priority Stats: Fire Mastery, Intellect, Haste, Expertise, Savagery, Brutality
  • Priority Epic Stats: Flux, Glory, Poise
Ice Wizard
  • Priority Stats: Ice Mastery, Intellect, Haste, Expertise, Savagery, Brutality
  • Priority Epic Stats: Flux, Glory, Poise
Nature Hunter
  • Priority Stats: Nature Mastery, Haste, Savagery, Brutality, Will, Clarity
  • Priority Epic Stats: Onslaught, Poise, Glory
Marksman Hunter
  • Priority Stats: Marksman Mastery, Haste, Expertise, Savagery, Brutality, Clarity
  • Priority Epic Stats: Onslaught, Poise, Glory
Holy Priest
  • Priority Stats: Holy Mastery, Expertise, Savagery, Brutality, Intellect, Clarity
  • Priority Epic Stats: Poise, Flux, Shielding
Shadow Priest
  • Priority Stats: Shadow Mastery, Intellect, Will, Clarity, Savagery, Brutality
  • Priority Epic Stats: Voidstrike, Flux, Lifesteal



Video Guide of the Gear Creation Process:

[Video]
 
Characters
Gentrice, Blue Mouse & 3 more
Platform
PC
#2
Thank you so very much! Even though this guide is still under construction, I have learned so much about how to outfit my gear. The way that you have explained the different variables (runes, enhancements, crafted vs dropped, etc), even without being able to provide exact details, is so helpful! Once the game is back up I know that I will be checking out my gear to see which reinforcement and augmentation runes I've got and moving them to accessories as you've suggested. I am looking forward to using the future completed guide extensively!
 

Zazie

BRA Member
Royal Guardian
Characters
Zazie, Shiny, Skip, Auntie
Platform
PC
#3
One suggestion I have is that you list the class tokens for each class and also mention that trinkets will begin to drop as loot beginning with lvl 35 mobs & that class tokens will begin dropping with lvl 45 mobs/bounties/zingara.

I wasn't expecting you to go into gnogmenting here, so that kind of caught me off guard. LOL It's a related topic and is very important, but imo it's complex enough that it deserves a guide of its own. (Just my opinion, and I think screenshots of the gnogging process and/or videos might be really helpful. When they're up, there were at least 5 how-to gnog videos created for that forum contest last year. Can't remember if any of them were using the mobile UI, but there are some existing videos, which could be linked to a permanent how-to guide.)

To help fill in some of your memory gaps, steaks are at levels ending in 2 and 7 (beginning at lvl 2.)
Breakfasts are at levels ending in 5 and 0, with the exception of the lvl 1 breakfasts.
Mana rolls are at lvls ending in zero and 5 (beg. at lvl 5....or is there a lvl 1 mana roll??? Possible memory leak there. LOL)

Drams are every 5 lvls, but I haven't memorized the level of most of them, since most drams are at more random levels, depending on type (and I simply don't use them.) The ones that I use (and therefore have memorized the level of) are treasure drams (ending in levels 1 and 6) and clarity drams (ending in lvls 5 and zero.)

I'm not confident that I correctly remember the lvls of the common preparation items vs the rares. (I think they're at the same levels??) However, I know that the highest lvl prep items in the game are at lvl's 84 and 89 (because I was grinding hard to get my prep master's tailoring, woodcrafting and smithing up to 89 so that she could make all of the rare prep items before my highest lvl toon hits lvl cap!) :p Prep items are definitely every 5 lvls, and the lvl of the prep item is ALWAYS higher than the lvl of the piece of crafted gear you can apply it to!

And I've been a master crafter long enough that I would be horribly embarrassed if I couldn't rattle off the lists of crafted gear levels off the top of my head:
Hat: lvls ending in 5 and zero, beginning at lvl 10
Armor: lvls ending in 1 and 6, beginning at lvl 1
Gloves: lvls ending in 3 and 8, beginning at lvl 3
Belt: lvls ending in 2 and 7, beginning at lvl 2
Boots: ending in 4 and 9, beg. at lvl 4
Weapon: ending in 1 and 6, beg. at lvl 1
Shield: ending in 2 and 7, beg. at lvl 2
(And I think that the trinkets from woodcrafting are at lvls ending in 3 and 8, but please double check that!)

I'm really impressed by this guide, even just as is. It's a labor of love, and your devotion to the game and love for it shines through. My one other suggestion is that you continue to emphasize the points where you're giving your opinion, instead of stating indisputable facts. (Like socket use, and when you get into which stats you suggest for the different subclasses.)

Sometimes, guides can be misinterpreted easily by new players (especially when the opinions given are from a well-respected, experienced, highly-visible, long-time player)...They sometimes read opinions about preferred builds as set-in-stone FACTS and can become less willing to experiment and try testing things out for themselves, to form their own opinion, as a result. I think you've done a good job of avoiding this so far, I'm simply stressing how important I feel it is to keep these guides subjective and impartial.

Thanks again for all your hard work with this guide! :D
 

SKAAVVEEK

Adventurer
Royal Guardian
Characters
See Signature
Platform
PC
#4
Thank you so very much! Even though this guide is still under construction, I have learned so much about how to outfit my gear. The way that you have explained the different variables (runes, enhancements, crafted vs dropped, etc), even without being able to provide exact details, is so helpful! Once the game is back up I know that I will be checking out my gear to see which reinforcement and augmentation runes I've got and moving them to accessories as you've suggested. I am looking forward to using the future completed guide extensively!
Wow I really appreciate the kind words! Very glad to be able to provide some advice.

One suggestion I have is that you list the class tokens for each class and also mention that trinkets will begin to drop as loot beginning with lvl 35 mobs & that class tokens will begin dropping with lvl 45 mobs/bounties/zingara.
For sure! Those numbers were some of the details that I was unsure of, but now I can edit them in :D

I wasn't expecting you to go into gnogmenting here, so that kind of caught me off guard. LOL It's a related topic and is very important, but imo it's complex enough that it deserves a guide of its own. (Just my opinion, and I think screenshots of the gnogging process and/or videos might be really helpful. When they're up, there were at least 5 how-to gnog videos created for that forum contest last year. Can't remember if any of them were using the mobile UI, but there are some existing videos, which could be linked to a permanent how-to guide.)
I plan to flesh out the gnogmentation some more later on, and will also be adding in a video gear creation process (placeholder at the bottom) eventually once I have some of my stuff set up.

To help fill in some of your memory gaps, steaks are at levels ending in 2 and 7 (beginning at lvl 2.)
Breakfasts are at levels ending in 5 and 0, with the exception of the lvl 1 breakfasts.
Mana rolls are at lvls ending in zero and 5 (beg. at lvl 5....or is there a lvl 1 mana roll??? Possible memory leak there. LOL)

Drams are every 5 lvls, but I haven't memorized the level of most of them, since most drams are at more random levels, depending on type (and I simply don't use them.) The ones that I use (and therefore have memorized the level of) are treasure drams (ending in levels 1 and 6) and clarity drams (ending in lvls 5 and zero.)

I'm not confident that I correctly remember the lvls of the common preparation items vs the rares. (I think they're at the same levels??) However, I know that the highest lvl prep items in the game are at lvl's 84 and 89 (because I was grinding hard to get my prep master's tailoring, woodcrafting and smithing up to 89 so that she could make all of the rare prep items before my highest lvl toon hits lvl cap!) :p Prep items are definitely every 5 lvls, and the lvl of the prep item is ALWAYS higher than the lvl of the piece of crafted gear you can apply it to!

And I've been a master crafter long enough that I would be horribly embarrassed if I couldn't rattle off the lists of crafted gear levels off the top of my head:
Hat: lvls ending in 5 and zero, beginning at lvl 10
Armor: lvls ending in 1 and 6, beginning at lvl 1
Gloves: lvls ending in 3 and 8, beginning at lvl 3
Belt: lvls ending in 2 and 7, beginning at lvl 2
Boots: ending in 4 and 9, beg. at lvl 4
Weapon: ending in 1 and 6, beg. at lvl 1
Shield: ending in 2 and 7, beg. at lvl 2
(And I think that the trinkets from woodcrafting are at lvls ending in 3 and 8, but please double check that!)
Sweet thanks!! I've jotted them down in my word draft and will edit that into this forum version as soon as I work out a better format for organizing the information. Hoping Ivar will add tables at one point :p

I'm really impressed by this guide, even just as is. It's a labor of love, and your devotion to the game and love for it shines through. My one other suggestion is that you continue to emphasize the points where you're giving your opinion, instead of stating indisputable facts. (Like socket use, and when you get into which stats you suggest for the different subclasses.)

Sometimes, guides can be misinterpreted easily by new players (especially when the opinions given are from a well-respected, experienced, highly-visible, long-time player)...They sometimes read opinions about preferred builds as set-in-stone FACTS and can become less willing to experiment and try testing things out for themselves, to form their own opinion, as a result. I think you've done a good job of avoiding this so far, I'm simply stressing how important I feel it is to keep these guides subjective and impartial.

Thanks again for all your hard work with this guide! :D
Thanks for the kind words! That's some good advice, I'll work out a way to distinguish my opinions vs the actual facts in the next iteration
 
Royal Guardian
Characters
Jenny The Brave ...
Platform
Android, PC
#5
Lol Skaveek, I wouldn't have thought that you would have the text almost ready :) We are hardly a day further then when people asked it and there it is :)

Awesome job!
 

SKAAVVEEK

Adventurer
Royal Guardian
Characters
See Signature
Platform
PC
#6
Lol Skaveek, I wouldn't have thought that you would have the text almost ready :) We are hardly a day further then when people asked it and there it is :)

Awesome job!
Hehe without V&H I have too much time :p
 

SKAAVVEEK

Adventurer
Royal Guardian
Characters
See Signature
Platform
PC
#12
Smallish update for 3 / 10

Added a table of content, some separators, added information to the leveling and sub-class build section.

Next I plan to work on clean-up, organization and data visualization (as in converting raw data into charts, graphics etc.)
 

Chris30s

Adventurer
Characters
Mari Blue, Saffira, Chris30s
Platform
PC
#13
This is wonderful! Thank you so much for putting this all together.

Could I ask, though, if you would change the yellow font you're using for Holy Priest? It's tough to read against the tan page background.
 

SKAAVVEEK

Adventurer
Royal Guardian
Characters
See Signature
Platform
PC
#14
This is wonderful! Thank you so much for putting this all together.

Could I ask, though, if you would change the yellow font you're using for Holy Priest? It's tough to read against the tan page background.
Absolutely! That will be updated when I get around to it in the visualization pass.

In the meantime, here is a quick example of what that pass will look like!

Here is the new 'Gear Types' sheet, compared to the old raw text:

(These images are so large that they are embedded in thumbnail form. So click them for the full-sized image)

1552524330674.png
 
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