Wiccan

Master Villager
Platform
iOS
If there were a jeweler skill and players could take gems and make rings necklaces sectors ect..
These items would cost gold to make and take gems and both will reduce the amount of gold in the game and
Give the players something they want!

)0(
 
Reactions: Littlenymph and Joleen
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Erwalt

Adventurer
Royal Guardian
Is there too much gold in game atm? Top lvl gardening yields about 10 gold/day. And to craft lvl 90 gear you can burn several thousands in a couple of minutes. I feel there is a lack of gold tbh.
But I'm all in for more in game options.
 

Leizong

Legendary Hero
Platform
Android, PC
用金币制作戒指,项链和饰品,唯一的材料是金币
 

Concinus

Grand Priestess
Characters
Tindra Silvertass
Platform
Steam
Last edited
I don't know if the economy needs fixing, but I like the idea of there being a specialisation for jewellery and sceptres etc.
Also, some specialisations for those who want to be villagers, like being able to make fertilizer and pet treats. There is a real need to make the villager part more fun.

Would be nice if we could have actual homes, then we could also have specialisations like furniture maker etc.
 

Caly

BRA Member
Characters
Caly Adaria Chrysis & 2 others
Platform
PC
I love the idea of a jewelry spec but personally I don't see where there is to much gold in game I never have more then a few hundred on any toon save for the times I do a ton of gathering and then it is all spent when I do my gear upgrades. At the moment my LVL 82 4 RB warrior only has 257 gold. That isnt much I will burn through that crafting drams and such. Most players are in roughly the same boat. There are some who have exorbitant amounts bit it's pretty rare and usually because they are doing a lot of gathering and saving so they can get a trophy mount. That is just my personal observations though.
 

Joleen

Great Adventurer
Royal Guardian
Characters
Kavita, Katona
Platform
Android, PC
Last edited
The problem with the in-game economy is that in many ways, we don't have one. And before you spill your coffee frantically typing that there is a good economy, what I mean is this: the gold we spend on travel (for example) actually doesn't "GO" anywhere in the game, the game itself eats the gold. I think if players could see their gold being re-dispersed IN GAME in and equitable way it wouldn't feel like such a cheat. At present every single transaction involving travel has earned gold being eaten up and going to --- nothing! For instance, you have that fantastic gear you got three weeks ago and you finally find the runes you want, it doesn't feel bad enhancing that gear, even if it is expensive - because you have something to show for it! Gold spent for travel doesn't leave you with any good feeling because you went from point A to point B, spent what amounts to a ton of gold for some players and you're left with a hole in your pocket, that gets bigger the higher you level.

The present travel system (and a few other things in the game) do nothing but eat gold. If a government tried to put in a system where people's gold simply disappeared in taxes with no results seen from the taxes paid, they'd call it Illinois! And I'm trying to be a little funny over what I'm beginning to see as a real problem for the game right now. But in all seriousness, in the US several states have systems like this, and they are all going bankrupt as people leave those states by the droves.

I'm thinking if a percentage of the gold spent on travel offered some kind of in-game reward it wouldn't be quite the pain that it is. If people think that's a good idea in general, it may be fun to see what ideas people would could come up with based on this premise.

I personally thought of building up travel credits, but I'm sure there are other ideas that are much brighter than mine. So, what do you all think? Input? Ideas?
 

Joleen

Great Adventurer
Royal Guardian
Characters
Kavita, Katona
Platform
Android, PC
If there were a jeweler skill and players could take gems and make rings necklaces sectors ect..
These items would cost gold to make and take gems and both will reduce the amount of gold in the game and
Give the players something they want!

)0(
I'd like to be able to craft runes too, but that's another thread, lol.
 

Tern

Adventurer
Characters
Wes, Inn, Hugh, Sis & Pat Tern
Platform
Android, PC
Although we do spend gold in game, you also get gold from drops, gemstones, flowers, Golden fleece and some of us do make money selling in the auction house. You
just got to know what people are buying.
 
Characters
Tiffa, CyberElf
Platform
Android, PC
The problem with the in-game economy is that in many ways, we don't have one. And before you spill your coffee frantically typing that there is a good economy, what I mean is this: the gold we spend on travel (for example) actually doesn't "GO" anywhere in the game, the game itself eats the gold. I think if players could see their gold being re-dispersed IN GAME in and equitable way it wouldn't feel like such a cheat. At present every single transaction involving travel has earned gold being eaten up and going to --- nothing! For instance, you have that fantastic gear you got three weeks ago and you finally find the runes you want, it doesn't feel bad enhancing that gear, even if it is expensive - because you have something to show for it! Gold spent for travel doesn't leave you with any good feeling because you went from point A to point B, spent what amounts to a ton of gold for some players and you're left with a hole in your pocket, that gets bigger the higher you level.

The present travel system (and a few other things in the game) do nothing but eat gold. If a government tried to put in a system where people's gold simply disappeared in taxes with no results seen from the taxes paid, they'd call it Illinois! And I'm trying to be a little funny over what I'm beginning to see as a real problem for the game right now. But in all seriousness, in the US several states have systems like this, and they are all going bankrupt as people leave those states by the droves.

I'm thinking if a percentage of the gold spent on travel offered some kind of in-game reward it wouldn't be quite the pain that it is. If people think that's a good idea in general, it may be fun to see what ideas people would could come up with based on this premise.

I personally thought of building up travel credits, but I'm sure there are other ideas that are much brighter than mine. So, what do you all think? Input? Ideas?
Well to be truthful you are right, but also wrong at the same time. The gold we spend is redistributed to monster drops and to quest rewards. we may not see the gold being used over and over again but it does get redistributed, just like all the monsters respawning over and over again. Just Think of all the wasted meats, pelts, and bones, that players leave just laying around because their to lazy to clean up after themselves. For a better Idea of some hidden Ingame mechanics watch some of the later episodes of Log Horizon, an anime about player getting stuck in a video game and trying to figure out how to survive in an ingame world and How the game really works.

Caution:😢😢 websight has some suggestive adult pop ads.😢😢
 

Ekimie

Hunter
Royal Guardian
Platform
Steam
Well to be truthful you are right, but also wrong at the same time. The gold we spend is redistributed to monster drops and to quest rewards. we may not see the gold being used over and over again but it does get redistributed, just like all the monsters respawning over and over again. Just Think of all the wasted meats, pelts, and bones, that players leave just laying around because their to lazy to clean up after themselves. For a better Idea of some hidden Ingame mechanics watch some of the later episodes of Log Horizon, an anime about player getting stuck in a video game and trying to figure out how to survive in an ingame world and How the game really works.

Caution:😢😢 websight has some suggestive adult pop ads.😢😢
Well they dont get redistributed to drops and questrewards. Those are just there, whether you pay for travel or not. If you do everything by foot, bosses dont suddenly stop dropping coins. It would actually be nice to see a part of the money you spent back in something else. A bar that only moves when people jump travel. Like in the villageprojects, or a project for the entire server, like, if you travel money goes into the project and when the bar pops up, a realm traverser comes up. When there are 5 back in place (for example where they used to be) you could move on to like, a rank ... and go on to opening a crafting and gatherzone with everything or something, or like wellspring, an xp buff for the entire server for a week
 
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