Wiccan

Master Villager
Platform
iOS
If there were a jeweler skill and players could take gems and make rings necklaces sectors ect..
These items would cost gold to make and take gems and both will reduce the amount of gold in the game and
Give the players something they want!

)0(
 

Erwalt

Adventurer
Royal Guardian
Is there too much gold in game atm? Top lvl gardening yields about 10 gold/day. And to craft lvl 90 gear you can burn several thousands in a couple of minutes. I feel there is a lack of gold tbh.
But I'm all in for more in game options.
 

Leizong

Legendary Hero
Platform
Android, PC
用金币制作戒指,项链和饰品,唯一的材料是金币
 

Concinus

Grand Priestess
Characters
Tindra Silvertass
Platform
Steam
Last edited
I don't know if the economy needs fixing, but I like the idea of there being a specialisation for jewellery and sceptres etc.
Also, some specialisations for those who want to be villagers, like being able to make fertilizer and pet treats. There is a real need to make the villager part more fun.

Would be nice if we could have actual homes, then we could also have specialisations like furniture maker etc.
 

Caly

BRA Member
Characters
Caly Adaria Chrysis & 2 others
Platform
PC
I love the idea of a jewelry spec but personally I don't see where there is to much gold in game I never have more then a few hundred on any toon save for the times I do a ton of gathering and then it is all spent when I do my gear upgrades. At the moment my LVL 82 4 RB warrior only has 257 gold. That isnt much I will burn through that crafting drams and such. Most players are in roughly the same boat. There are some who have exorbitant amounts bit it's pretty rare and usually because they are doing a lot of gathering and saving so they can get a trophy mount. That is just my personal observations though.
 
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Joleen

BRA Member
Royal Guardian
Characters
Kavita, Katona, Toget, Avani
Platform
Android, PC
Last edited
The problem with the in-game economy is that in many ways, we don't have one. And before you spill your coffee frantically typing that there is a good economy, what I mean is this: the gold we spend on travel (for example) actually doesn't "GO" anywhere in the game, the game itself eats the gold. I think if players could see their gold being re-dispersed IN GAME in and equitable way it wouldn't feel like such a cheat. At present every single transaction involving travel has earned gold being eaten up and going to --- nothing! For instance, you have that fantastic gear you got three weeks ago and you finally find the runes you want, it doesn't feel bad enhancing that gear, even if it is expensive - because you have something to show for it! Gold spent for travel doesn't leave you with any good feeling because you went from point A to point B, spent what amounts to a ton of gold for some players and you're left with a hole in your pocket, that gets bigger the higher you level.

The present travel system (and a few other things in the game) do nothing but eat gold. If a government tried to put in a system where people's gold simply disappeared in taxes with no results seen from the taxes paid, they'd call it Illinois! And I'm trying to be a little funny over what I'm beginning to see as a real problem for the game right now. But in all seriousness, in the US several states have systems like this, and they are all going bankrupt as people leave those states by the droves.

I'm thinking if a percentage of the gold spent on travel offered some kind of in-game reward it wouldn't be quite the pain that it is. If people think that's a good idea in general, it may be fun to see what ideas people would could come up with based on this premise.

I personally thought of building up travel credits, but I'm sure there are other ideas that are much brighter than mine. So, what do you all think? Input? Ideas?
 
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Joleen

BRA Member
Royal Guardian
Characters
Kavita, Katona, Toget, Avani
Platform
Android, PC
If there were a jeweler skill and players could take gems and make rings necklaces sectors ect..
These items would cost gold to make and take gems and both will reduce the amount of gold in the game and
Give the players something they want!

)0(
I'd like to be able to craft runes too, but that's another thread, lol.
 
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Tern

Bog Frog
Characters
Wes, Inn, Hugh, Sis & Pat Tern
Platform
Android, PC
Although we do spend gold in game, you also get gold from drops, gemstones, flowers, Golden fleece and some of us do make money selling in the auction house. You
just got to know what people are buying.
 
Characters
Tiffa, CyberElf
Platform
Android, PC
The problem with the in-game economy is that in many ways, we don't have one. And before you spill your coffee frantically typing that there is a good economy, what I mean is this: the gold we spend on travel (for example) actually doesn't "GO" anywhere in the game, the game itself eats the gold. I think if players could see their gold being re-dispersed IN GAME in and equitable way it wouldn't feel like such a cheat. At present every single transaction involving travel has earned gold being eaten up and going to --- nothing! For instance, you have that fantastic gear you got three weeks ago and you finally find the runes you want, it doesn't feel bad enhancing that gear, even if it is expensive - because you have something to show for it! Gold spent for travel doesn't leave you with any good feeling because you went from point A to point B, spent what amounts to a ton of gold for some players and you're left with a hole in your pocket, that gets bigger the higher you level.

The present travel system (and a few other things in the game) do nothing but eat gold. If a government tried to put in a system where people's gold simply disappeared in taxes with no results seen from the taxes paid, they'd call it Illinois! And I'm trying to be a little funny over what I'm beginning to see as a real problem for the game right now. But in all seriousness, in the US several states have systems like this, and they are all going bankrupt as people leave those states by the droves.

I'm thinking if a percentage of the gold spent on travel offered some kind of in-game reward it wouldn't be quite the pain that it is. If people think that's a good idea in general, it may be fun to see what ideas people would could come up with based on this premise.

I personally thought of building up travel credits, but I'm sure there are other ideas that are much brighter than mine. So, what do you all think? Input? Ideas?
Well to be truthful you are right, but also wrong at the same time. The gold we spend is redistributed to monster drops and to quest rewards. we may not see the gold being used over and over again but it does get redistributed, just like all the monsters respawning over and over again. Just Think of all the wasted meats, pelts, and bones, that players leave just laying around because their to lazy to clean up after themselves. For a better Idea of some hidden Ingame mechanics watch some of the later episodes of Log Horizon, an anime about player getting stuck in a video game and trying to figure out how to survive in an ingame world and How the game really works.

Caution:?? websight has some suggestive adult pop ads.??
 

Ekimie

Hunter
Royal Guardian
Platform
Steam
Well to be truthful you are right, but also wrong at the same time. The gold we spend is redistributed to monster drops and to quest rewards. we may not see the gold being used over and over again but it does get redistributed, just like all the monsters respawning over and over again. Just Think of all the wasted meats, pelts, and bones, that players leave just laying around because their to lazy to clean up after themselves. For a better Idea of some hidden Ingame mechanics watch some of the later episodes of Log Horizon, an anime about player getting stuck in a video game and trying to figure out how to survive in an ingame world and How the game really works.

Caution:?? websight has some suggestive adult pop ads.??
Well they dont get redistributed to drops and questrewards. Those are just there, whether you pay for travel or not. If you do everything by foot, bosses dont suddenly stop dropping coins. It would actually be nice to see a part of the money you spent back in something else. A bar that only moves when people jump travel. Like in the villageprojects, or a project for the entire server, like, if you travel money goes into the project and when the bar pops up, a realm traverser comes up. When there are 5 back in place (for example where they used to be) you could move on to like, a rank ... and go on to opening a crafting and gatherzone with everything or something, or like wellspring, an xp buff for the entire server for a week
 
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Ziva

Hunter
Characters
Ziva
Platform
iOS
I love the idea of a jewelry spec but personally I don't see where there is to much gold in game I never have more then a few hundred on any toon save for the times I do a ton of gathering and then it is all spent when I do my gear upgrades. At the moment my LVL 82 4 RB warrior only has 257 gold. That isnt much I will burn through that crafting drams and such. Most players are in roughly the same boat. There are some who have exorbitant amounts bit it's pretty rare and usually because they are doing a lot of gathering and saving so they can get a trophy mount. That is just my personal observations though.
I think the Devs feel there is too much gold in the game. I could be wrong, but I think this is why the Darrig Key release was delayed. People were buying up as many chests as they could, which led the Devs to think people were botting as gatherers, accumulating crazy amounts of gold. I don’t bot, and I gather a lot during the days and as such have amassed a pretty large amount of gold from gems. Personally I think the bot concern is a non-issue, but there it is.

I am 100% in favor of a jewelry specialization using gathered gems.
 

Joleen

BRA Member
Royal Guardian
Characters
Kavita, Katona, Toget, Avani
Platform
Android, PC
Too much gold in-game isn't the problem, imo. There is too little
Well to be truthful you are right, but also wrong at the same time. The gold we spend is redistributed to monster drops and to quest rewards. we may not see the gold being used over and over again but it does get redistributed, just like all the monsters respawning over and over again. Just Think of all the wasted meats, pelts, and bones, that players leave just laying around because their to lazy to clean up after themselves. For a better Idea of some hidden Ingame mechanics watch some of the later episodes of Log Horizon, an anime about player getting stuck in a video game and trying to figure out how to survive in an ingame world and How the game really works.

Caution:?? websight has some suggestive adult pop ads.??
W
Well they dont get redistributed to drops and questrewards. Those are just there, whether you pay for travel or not. If you do everything by foot, bosses dont suddenly stop dropping coins. It would actually be nice to see a part of the money you spent back in something else. A bar that only moves when people jump travel. Like in the villageprojects, or a project for the entire server, like, if you travel money goes into the project and when the bar pops up, a realm traverser comes up. When there are 5 back in place (for example where they used to be) you could move on to like, a rank ... and go on to opening a crafting and gatherzone with everything or something, or like wellspring, an xp buff for the entire server for a week
Thank you! That is what I was trying to say!
 

Greengo

Citizen
Characters
Greengo
Platform
PC
Although we do spend gold in game, you also get gold from drops, gemstones, flowers, Golden fleece and some of us do make money selling in the auction house. You
just got to know what people are buying.
there should be a way for the auction to SHOW us what people want and are buying and at what price. It's IMPOSSIBLE to just guess. that's how a good economy works. even an average price over the last 2 weeks would help.
 

Greengo

Citizen
Characters
Greengo
Platform
PC
yeah, i spent 20 sil to get to a quest i had not completed that rewarded me with 20 sil, so I had to stick around and kill over 20 mobs just to justify getting back. net ZERO

have no idea what higher lvls do. they seem to say travel costs just keep rising with level.

Yeah, we could just run back, taking lots of time, but then why HAVE a tele system if it's too expensive to use? definitely too small rewards for most kills that I have seen.
 

Halleebell

Squirrel
Characters
Hallee/Freyra
Platform
iOS, PC
Last edited
Idk I think there are players with a mass amount of gold and there are wayyyyyy more players with very little gold. In my eyes taking more away will never better the economy if anything it will actually cause it to suffer.if they were worried about farming they gave us another reason to do so aka plentiful nodes. (When I mass gather, is what I call it.) it is for lvling crafting, filling projects, the motes crown, corn recipe, I did not get those things in a short amount of time it took me weeks to get the crown and the recipe for corns...it also took me days to lvl my player a few lvls in crafting. . It was never for the gold and if it was it was because I needed it! Especially my armor spec.. If they wanted us to buy the keys why take away our ways to get gold.?
If anything I’m seeing a gold shortage players do not have the gold to buy the things they want or need.
I was lucky enough to be a seller for supply’s butnot anymore. And that was still a few days worth of gathering I had to do to get one green stack to sell at AH for a reasonable price. And yes I spent my own gold to get the blue supply’s I needed to gather. When people would try to boost the number I’d come in and try to lower them. And Iv done that multiple times with multiple items and Iv noticed other players doing the same. If anything they’ve made it to where we have to boost prices. Because these things are now rare to get. Which will not help the economy it will just cause it to be very unbalanced.

anyways back on topic...
I have always said there should be a specialization for rings/ necklaces and even runes in game. That only certain people can make them and those who get the spec.

but then again that would make things unbalanced so maybe everyone can make them but only specs can make legendary/ or maybe they can make special ones with special feats on it. Idk but Iv always thought that it was a good idea, the smith is almost useless this would be a way to give it more meaning in the crafting world.
 
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Greengo

Citizen
Characters
Greengo
Platform
PC
Idk I think there are players with a mass amount of gold and there are wayyyyyy more players with very little gold. In my eyes taking more away will never better the economy if anything it will actually cause it to suffer.if they were worried about farming they gave us another reason to do so aka plentiful nodes. (When I mass gather is what I call it.) it is for lvling crafting, filling projects, the motes crown, corn recipe, I did not get those things in a short amount of time it took me weeks to get the crown and the recipe for corns...it also took me days to lvl my player a few lvls in crafting. . It was never for the gold and if it was it was because I needed it! Especially my armor spec.. If they wanted us to buy the keys why take away our ways to get gold.?
If anything I’m seeing a gold shortage players do not have the gold to buy the things they want or need.
I was lucky enough to be a seller for supply’s butnot anymore. And that was still a few days worth of gathering I had to do to get one green stack to sell at AH for a reasonable price. When people would try to boost the number I’d come in and try to lower them. And Iv done that multiple times with multiple items and Iv noticed other players doing that same. If anything they’ve had made it to where we have to boost prices. Because these things are now rare to get. Which will not help the economy it will just cause it to be very unbalanced.

anyways back on topic...
I have always said there should be a specialization for rings/ necklaces and even runes in game. That only certain people can make them and those who get the spec.

but then again that would make things unbalanced so maybe everyone can make them but only specs can make legendary/ or maybe they can make special ones with special feats on it. Idk but Iv always thought that it was a good idea, the smith is almost useless this would be a way to give it more meaning in the crafting world.
I don't see how making more possibilities and giving more control would unbalance things. this games economy sucks. needs a huge simplification overhaul. they have the gems in place already, reassigning them to actually DO something should not be that hard. making our own necklaces and rings nd even trinkets would be great, using the gems. or even use the gems for runemaking.
 
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Halleebell

Squirrel
Characters
Hallee/Freyra
Platform
iOS, PC
Yes, Iv thought the same. I was saying that if it had to be a specialization to make them with runes( Thoe I think with runes, only those with that spec should be allowed to make them) or necklaces/rings that in their eyes and the eyes of others, that would be an unfair advantage... take the house buffs for instance they removed them due to what I recall it being a balance issue with players or just the game itself. Lots of people were upset including myself cause we spend gold to get those buffs so we could get better loot, gather drops, mana, whatever. Which boosted our finds, which then gave us an edge to, a) sell more stacks, find better loot, like Pelts/ leather that we could turn around and sell at AH for more profit. Then in turn we could turn around and buy something we needed wanted and or horde the gold.
so when you make something like that where only a spec can make it, it gives them an edge over the rest of the players wgich means these players can charge whatever they wish and the player wanting it will either a) have to deal with this price and possibly get ripped off or b) pay a hefty amount do to its rarity. which from what I’ve been seeing is not what the devs want in the slightest
 

Majenta

Villager
Forum Moderator
Platform
PC
Yes, Iv thought the same. I was saying that if it had to be a specialization to make them with runes( Thoe I think with runes, only those with that spec should be allowed to make them) or necklaces/rings that in their eyes and the eyes of others, that would be an unfair advantage... take the house buffs for instance they removed them due to what I recall it being a balance issue with players or just the game itself. Lots of people were upset including myself cause we spend gold to get those buffs so we could get better loot, gather drops, mana, whatever. Which boosted our finds, which then gave us an edge to, a) sell more stacks, find better loot, like Pelts/ leather that we could turn around and sell at AH for more profit. Then in turn we could turn around and buy something we needed wanted and or horde the gold.
so when you make something like that where only a spec can make it, it gives them an edge over the rest of the players wgich means these players can charge whatever they wish and the player wanting it will either a) have to deal with this price and possibly get ripped off or b) pay a hefty amount do to its rarity. which from what I’ve been seeing is not what the devs want in the slightest
At the time the house buffs were removed it was explained that the reason they were removed was that whenever a character did anything, the game had to check which house buff the character had, which contributed to increased lag - especially when for example a large number of characters were in an event zone. It had nothing to do with any perceived imbalance.
 

Halleebell

Squirrel
Characters
Hallee/Freyra
Platform
iOS, PC
At the time the house buffs were removed it was explained that the reason they were removed was that whenever a character did anything, the game had to check which house buff the character had, which contributed to increased lag - especially when for example a large number of characters were in an event zone. It had nothing to do with any perceived imbalance.
Really?? Because I have just as much lag now as I did with the house buff being active! It did not change that in the slightest. Especially when gathering is worse now then it was then. So why the lowered amount of supply find after removing the buffs..... an update later. It all ties into one another at the end of the day.... which is for balance and to stop the botters. I don’t believe for a second it was due only to lag.
 
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