Arjuna

Grand Priest
Characters
Arjuna
Platform
Android
#1
Can we have a level 90 zone that is smallish to medium in size? At certain times of the day we would have to circle back around for the bounties to respawn. It would take us at least 2 or 3 times as long as it should to complete the bounty list because the zone is crowded with other 90s doing their daily bounty run and farming the zone for rare drops for their armor. There should be nothing particularly unique or interesting about this zone other than a few instant death traps. We can call it Zorian Marshlands...

But really, I would love a zone the size of Fungal Caverns, and also full of Blue 90 bad guys. Half of the zone could be soloable, the other half maybe requires us to team up with one other person. The team up would be required to take out some of the baddies, but also because we would need to pull certain levers, or complete actions within a few seconds of each other to disarm traps or open doors in order to access the whole zone, etc.

Oh, and the bad guys there would also drop stones for our armor.
 

IrishElf

Adventurer
Forum Moderator
Characters
IrishElf, Rishi, Irish, Elf
Platform
PC
#3
Can we have a level 90 zone that is smallish to medium in size? At certain times of the day we would have to circle back around for the bounties to respawn. It would take us at least 2 or 3 times as long as it should to complete the bounty list because the zone is crowded with other 90s doing their daily bounty run and farming the zone for rare drops for their armor. There should be nothing particularly unique or interesting about this zone other than a few instant death traps. We can call it Zorian Marshlands...

But really, I would love a zone the size of Fungal Caverns, and also full of Blue 90 bad guys. Half of the zone could be soloable, the other half maybe requires us to team up with one other person. The team up would be required to take out some of the baddies, but also because we would need to pull certain levers, or complete actions within a few seconds of each other to disarm traps or open doors in order to access the whole zone, etc.

Oh, and the bad guys there would also drop stones for our armor.
That has happens with every new zone. Being that it takes a while for the new zone updates, we just work around it.
 

Arjuna

Grand Priest
Characters
Arjuna
Platform
Android
#5
d try your hardest to totally avoid ever being at level cap
Too late! I'm 5 rebirth level 90. I've never made an alt, and don't really see one in my future. But why wouldn't you want an awesome level 90 playground?
 

Zazie

BRA Member
Royal Guardian
Characters
Zazie, Shiny, Skip, Auntie
Platform
PC
#6
Too late! I'm 5 rebirth level 90. I've never made an alt, and don't really see one in my future. But why wouldn't you want an awesome level 90 playground?
Never said that I wouldn't want an awesome lvl 90 zone, in whatever shape and form that may take. My preference, however, is not to be running that zone when it's brand-new (or the highest level zone in the game, as Marshlands currently is) and the competition within that new zone/content, for resources, bounties, quest completion, etc. is so horribly fierce. (I've seen and heard of some incredibly nasty drama in the zones at lvl cap through the years. Rift, Tomb, you name it, it wasn't all a bed of roses when it was initially released.)

I simply prefer to avoid it all like the plague.
 
Characters
Frostalite and Herocrusher
Platform
Android, PC
#8
@ Arjuna
I also agree that once you get to 90 the game isn't quite as exciting. I've gotten to 90 and rebirthed 5 times too. In lieu of a larger zone, have you gotten all the endings for the extra quest in Gortrin? It adds some spice to the game and does have some nice rewards.
I know you said you don't forsee an alt, but maybe you should give it some more thought. I had an alt that I pretty much used for storage and gardening/ranching. Now I have started to level and rebirth him. I deliberately choose a class totally different from my main (and a class I thought would be needed in game for group content). This approach has turned out to be a way to keep the game fresh for me.
Just a thought.
 

Arjuna

Grand Priest
Characters
Arjuna
Platform
Android
#9
I also agree that once you get to 90 the game isn't quite as exciting.
Thanks for the suggestions Frost, my intention with the original post wasn't necessarily to complain that there's nothing to do at 90, but to express that the zone we have to do it in is inadequate.

I play mostly as holy priest (sometimes switch to shadow), and enjoy helping others with elders and the dungeon.

With my 5th rebirth I have accepted every exclamation mark in the game I could click on, and completed every quest. I have one scrap left in the Maldwyns Tomb melody quest.

I have acquired legendary 90 crafted gear full sets for both of my subclasses.

I am crafting daily, as I still have work to do in raising those skills.

As for alts, after 5 rebirths, the idea of once again doing all the same content doesn't appeal. I did actually go through character creation for 2 alts, but then never played them and after seeing them just sit in my character selection screen for months decided to delete them.

But back to my original point, I would just love a massive end game zone (playground) where the 90s of the realm aren't tripping over each other in their daily tasks as currently happens in Zorian.
 

IrishElf

Adventurer
Forum Moderator
Characters
IrishElf, Rishi, Irish, Elf
Platform
PC
#10
But back to my original point, I would just love a massive end game zone (playground) where the 90s of the realm aren't tripping over each other in their daily tasks as currently happens in Zorian.
We all would love that, including the devs! Being a small independent company, they create content as efficiently as possible. I'm sure their "would like to do this" board is huge!
 
Characters
Donut King
Platform
iOS, PC
Last edited
#11
I agree there needs to be more however. As people are already upset with the current grinding system in Zorian, a new zone alone wouldn’t help. Blue mobs that are harder to kill with the same percentage of Zorian stone drops would make players even more upset.
Like the ez zone, If putting in a new grinding map, have dailies that reward crafting zones and an additional feature like chances to find heroic armor/ assemble heroic armor. An armor/weapon above legendary grade. Legendary grade grants 2 epic stats along with the rng of stats where as heroic elder armor could be 3 epic stats or 2 epic stats with a FE. legendary stat (all stats+ 5%).
I grind Zorian 2-4hrs a day and get around 30 of my subclass stones.
A possible daily could be : slay 20 skitters/drakata
Reward :5 subclass stones
Because the 5 subclasss stones are rewarded through quests they are soulbound.
It would take 2 months of dailies to be able to master a piece of gear 2x30 subclass stone for a belt.
Through daily alone it would take 108 dailies to get 540 subclass stones to 5 star everything and get the recipe for armor and weapon.
Right now the current grinding system players feel upset because the only way to get stones is by grinding. You can trade subclass stones for living fossils, but living fossils drop rate are higher than rare stone drops and you cannot trade living fossils for rare subclass Stones.
Not to the point where stones are super easily achieved through dailies but enough for people to feel like they need to go to this new zone daily.
 

Arjuna

Grand Priest
Characters
Arjuna
Platform
Android
#12
It would take 2 months of dailies to be able to master a piece of gear 2x30 subclass stone for a belt.
I like the idea of dailies. It would help break up monotony too!

I acquired my legendary 90 gear quickly by finding an armor socialist who was my same class. He had already mastered the recipes for both sub classes for himself. I sent him ALL the stones I farmed daily and after about a month and some additional gold he provided me 2 full sets.
 

Aife

Wizard
Platform
PC
#13
While applauding the suggestion to add more lv 90 content including more ways of acquiring stones, to the game, I do not like the idea of receiving soulbound stones.
Firstly, because I have more than one toon running the lv 90 zone, but have only one toon with all professions at lv90. So it would be sad for my other toons to receive stones that they cannot trade, unless I go through the process of leveling professions all over again, on different toons. That would be more than frustrating.
Secondly, there would be yet another slot occupied in the vault. the regular and the soulbound version of stones.
Please don't ever make stones soulbound.
Thank you.
 

Donut

Swindle
Characters
Donut King
Platform
iOS, PC
Last edited
#14
While applauding the suggestion to add more lv 90 content including more ways of acquiring stones, to the game, I do not like the idea of receiving soulbound stones.
Firstly, because I have more than one toon running the lv 90 zone, but have only one toon with all professions at lv90. So it would be sad for my other toons to receive stones that they cannot trade, unless I go through the process of leveling professions all over again, on different toons. That would be more than frustrating.
Secondly, there would be yet another slot occupied in the vault. the regular and the soulbound version of stones.
Please don't ever make stones soulbound.
Thank you.
I only meant for the daily quest to give soulbound stone to your class. If you were a fire wizard, you’d be rewarded 5 sunphires. If the daily quest rewarded the stones unbounded everyone would do them trade them off to specific armor crafters or weapons craftsman and finish the end game grind quickly which is not what the otters want. In my perspective, they’d want to prolong the end game content, but not lose too many high lv players. Bringing in dailies that reward stones would help keep people wanting to grind max lv map on a daily to weekly basis. Lots of players gave up crafting lv 90 armor/gear because it’s a ton of grinding/competition and money; also that the current content in game does not need higher lv gear. Making the rewards soulbound has always been the case with a majority of the quests throughout the game. It would only take up one extra vault in your previous vault ,but you’d get a small amount to use on a daily basis. Not even sure if the otters would bite on any of this, but if they can do account bound that would be good as well
 

Zazie

BRA Member
Royal Guardian
Characters
Zazie, Shiny, Skip, Auntie
Platform
PC
#15
I would suggest making those stones from the daily quest accountbound instead of soulbound. Otherwise, you're penalizing the players whose highest level toon (or the one they're grinding daily quests on) is NOT their armor master.....If you make those stones soulbound, you're going to have lots of unhappy players. (On US1, there are quite a few players who have anywhere from 3-5 toons who are ALL level 90 in combat, and who have completed all 5 rebirths. Those are often also the players who have a crafting specialization on multiple toons on their account. The longer you've been playing, the higher the chances that you've been stuck at level cap at least once. And if you hit level cap once, you'll hit it again and again, until you quit playing.)

I may not have any level 90 toons, but I wouldn't have any interest in earning 5 star mastery for a hunter tunic on my hunter. (Not since Wellspring, that is.) That would be a pointless waste of time. My hunter is my weapons master, not my armor master. My priest is my armor master. (Wizzie is my prep master, warrior is potions master, and I have slot #5 unlocked, but haven't had any interest in creating toon #5 since I bought the character unlock when it was on sale.) Since I put forth all the effort to earn both an armor specialization AND a weapons specialization, ALL of my toons on the account should be able to fully benefit from that hard work!
 
Likes: Donut

Donut

Swindle
Characters
Donut King
Platform
iOS, PC
#16
You are right. Account bound is better! My toon is already completed; I’m mainly just suggesting changes for everyone else. If we all put our minds together, great things occur :)
 
Platform
PC
#18
What about those, who have a toon with all profs at 90, but have a second account with active combat toons who do not have crafting leveled? I still see a disadvantage here (even though you are probably not ought to have a second account, but how many of us still do?)

@Donut: if you get stones related to your class as soulbound/account-bound, they would still be useless if you or a toon on that account can't process them.

Also today, after a whole bounty run in zorian, I got 0 stones. Any new changes I missed?
 
Characters
Layla Littlenymph
Platform
PC, Steam
#19
I don't have a character at that level so I don't know if this is a viable suggestion, but how about making a small number of zones prior to that scaled with a % chance to drop stones for characters at or above a certain level? It would not "fix" the underlying problem, but it would give you an expanded range to play on and perhaps alleviate some of the boredom.
 
Characters
Donut King
Platform
iOS, PC
Last edited
#20
What about those, who have a toon with all profs at 90, but have a second account with active combat toons who do not have crafting leveled? I still see a disadvantage here (even though you are probably not ought to have a second account, but how many of us still do?)

@Donut: if you get stones related to your class as soulbound/account-bound, they would still be useless if you or a toon on that account can't process them.

Also today, after a whole bounty run in zorian, I got 0 stones. Any new changes I missed?
I am only suggesting an idea that follows what I assume is the otter’s objective. I feel that they want to make Zorian a hell of a grind because they need that time to create more content. Like FE, the elimination of getting stones from salvaging, my suggestion was just to get new players and old players a reason to come to Zorian on a daily to weekly basis, you are never required to do dailies. I apologize if I didn’t take into account with players who have multiple accounts... if the idea of a Zorian daily were to reward unbounded stones, everyone will have their lv 90 gear/weapon in days to weeks..which isn’t what the otters want I assume. dailies that reward account bound subclass stones in a small amount will give players a reason to come to Zorian everyday. It will still take months to grind out 540 stones. It’s better than players getting to Zorian and finding out how many stones they get a day and giving up afterwards. If you can suggest something that goes with a long grind and it’s ok with your multi boxing then please suggest.
If one doesn’t have a proper specialization you can still craft armors and weapons for reinforcement runes they will still hit 2360.
 
Likes: Arjuna
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