Dawnfire

Great Adventurer
Royal Guardian
Characters
Athon Stormborne
Platform
Android, PC
Last edited
Introduction
Howdy folks! Athon Stormborne here and welcome to my humble guide for Lightning Warriors, where I’ll try to explain all the awesomeness that this class is.

I’ll be talking about three build variants: Bruiser (DPS), War Cry (support), Dreadnought (tank) variant. All of them shine in a different area, however they all share powerful defensive traits, making any of the variants capable of surviving any kind of ordeal.

Talents

Bruiser (DPS)

War Cry (Support)

Dreadnought (Tank)

Fury talents

Reckless Behaviour (5pts): It offers a slight damage boost to our fury feats (namely Phoenix Strike and Frenzied Strike), however the main point is its ultimate bonus Charmed Life, which boosts Phoenix Strike’s healing capabilities and our defenses with an increased Parry chance.

Mortal Wounds (10pts): It offers a slight damage boost to our fury feats (namely Phoenix Strike and Frenzied Strike) by adding a chance to cause some damage over time. Main point of it is yet the ultimate bonus of attaining Frenzied Strike feat (see at feats section for the respective builds).

Rest of the Fury talents offer very little to our builds so I’ll just skip them.

Discipline talents

Experienced Brawler (20pts): Offers a great defense boost especially useful for tanking builds. Pit Fighter its ultimate is an okay choice, that enhances our defenses and offense even further in the Dreadnought build.

Booming Voice (20pts): Empowers our War Cries (4 feats depending on the build) by reducing the cooldown of other War Cries by 10 seconds when using one of them. Also increases their power by 20%. Its ultimate Battle Cry offers a decent boost to any builds and complements other War Cries perfectly.

Marat’s Vitality (15pts): Amazing boost to our survivability with a whooping 30% extra Vitality and base maximum Health. Not to mention it boosts our damage output if using the Juggernaut epic stat. The ultimate is Indomitable which increases Healing recieved by 50% when our Health is under 30%, which makes burst heals like Phoenix Strike or Lifesteal super effective.

Heart of the Mountain (15pts): It offers extra Mana and mana regeneration boost, and most of the time solves Mana management issues, making Mana potions obsolete. Very powerful in any of the build variants, but can also be ignored if you are willing to use Mana potions.

Lightning talents

Shocking Strikes (5pts): Improves the damage and threat output of our feats. Its ultimate turns Lightning Bolt, Thunderbolt and Pummel into heavy damage dealing skills.

Static Charge (10pts): After using Lightning feats 5 times, gives you healing over time boosted by your Lightning Mastery. Its ultimate Spirit of the Storm is your best panic button feat (see more at feats section).

Electric Disposition (20pts): Boosts your Block chance by 20% and 20% of your Lightning Mastery is added to your Vitality. Spurring Jolts probably the best ultimate, allows you to block spells. Reduces damage taken by 50% when blocking any spell or feat, and reduces the cooldown of ALL feats by 1 second whenever blocking. This is a boost to offense, defense and support and the core of our build. More on this at playstyle section.

Lightning Affinity (35pts): Boosts your Lightning Mastery by 35%. Its ultimate It's Alive is mildly useful, it should rarely ever trigger, but when it does it saves you from dying, by giving you a 2nd chance with full Health.
 

Dawnfire

Great Adventurer
Royal Guardian
Characters
Athon Stormborne
Platform
Android, PC
Last edited
Feats

For more info on feats look here

Bruiser (DPS)

1) Frenzied Strike: Mediocre damage skill that acts as a gap closer and Haste buff, increasing your overall damage output.
2) Phoenix Strike: Good damage (even though it’s a fury feat), it’s main use is to heal yourself.
3) Raging Blow/Whirlwind: Raging Blow is good or even great (if enemy health is below 30%) single target damage. Excellent at finishing off wounded enemies. Whirlwind is good damage ofr multiple of targets. I'd recommend taking Whirlwind for Dungeons and zones with grouped mobs, and Raging Blow if you want to enhance your single target damage even further (like at Elder Bosses).
4) Charge: Gap closer with good damage, and short stun.
5) Pummel: Great damage, generates Threat. A great feat overall.
6) Lightning Bolt: Ranged, good damage, generates threat, amazing to pull bosses out from their groups. Must have.
7) Thunderbolt: AoE skill, good damage, generates threat, a must have for any group fights. Incredibly useful overall.
8) Turn the Tide: AoE buff and CC, increases offensive power of you and group while also putting a group of enemies into sleep.
9) Storm Infusion: A sweet boost to our Lightning Mastery, try to always have it on.
10) Titanic Power: Boosts both offense and defense, making it a very versatile skill to use.
11) Spirit of the Storm: Your panic button in case you are low on health or about to take huge/fatal damage.

War Cry (Support)

1) Phoenix Strike: Good damage (even though it’s a fury feat), it’s main use is to heal yourself.
2) Charge: Gap closer with good damage, and short stun.
3) Pummel: Great damage, generates Threat. A great feat overall.
4) Lightning Bolt: Ranged, good damage, generates threat, amazing to pull bosses out from their groups. Must have.
5) Thunderbolt: AoE skill, good damage, generates threat, a must have for any group fights. Incredibly useful overall.
6) Demoralize: AoE debuff, reduces enemies defenses. Synergizes well with our Booming Voice talent and other War Cries.
7) Rally: AoE buff, great boost to defenses and health. Synergizes well with our Booming Voice talent and other War Cries.
8) Turn the Tide: AoE buff and CC, increases offensive power of you and group while also putting a group of enemies into sleep. Synergizes well with our Booming Voice talent and other War Cries.
9) Battle Cry: AoE buff, , increases the power of your and your groups feats. Synergizes well with our Booming Voice talent and other War Cries.
10) Storm Infusion: A sweet boost to our Lightning Mastery, try to always have it on.
11) Spirit of the Storm: Your panic button in case you are low on health or about to take huge/fatal damage.

Dreadnought (Tank)

1) Phoenix Strike: Good damage (even though it’s a fury feat), it’s main use is to heal yourself.
2) Charge: Gap closer with good damage, and short stun.
3) Pummel: Great damage, generates Threat. A great feat overall.
4) Lightning Bolt: Ranged, good damage, generates threat, amazing to pull bosses out from their groups. Must have.
5) Thunderbolt: AoE skill, good damage, generates threat, a must have for any group fights. Incredibly useful overall.
6) Rally: AoE buff, great boost to defenses and health.
7) Surging Howl: Counterpart of Turn the Tide, boosting maximum Mana and regenerating 500+75 per enemies around you. Synergizes with our Pit Fighter talent, making us even tankier for it's duration.
8) Storm Infusion: A sweet boost to our Lightning Mastery, try to always have it on.
9) Titanic Power: Boosts both offense and defense, making it a very versatile skill to use.
10) Spirit of the Storm: Your panic button in case you are low on health or about to take huge/fatal damage.

Alternative Feats
1) Dragon Strike: Good damage and very high Mana cost, but a strong AoE stun. Add it if you feel like you need extra stuns for survivability especially against groups of enemies (like in the Pyrron zones)
2) Slash: Good damage, single target skill, it’s main use for us is its debuff that reduces the natural healing rate by 50% of its target. Great against enemies with strong regeneration.
3) Unbreakable Will: Disicpline Elder feat, that regenerates Health over time. A decent sustain feat however the burst heal of Phoenix Strike is superior, due to its lower cooldown and ability to deal damage at the same time. Still if you feel like you need more healing this is a great option, not to mention if you take Pit Fighter it offers a 10% damage boost for its duration.
4) Surging Howl: Counterpart of Turn the Tide, boosting maximum Mana and regenerating 500+75 per enemies around you. Synergizes with our Booming Voice and Pit Fighter talent. I recommend running this over Turn the Tide if you have Mana issues.
5) Thunderbird Strike: High Mana cost, good damage, an overall mediocre feat. It's only strength is the low cooldown and being the only Lightning damage feat that generates no Threat.

Trinket feats

I recommend using 2 of these 3 however there are many great options out there. Be creative, choose a feat that complements your build and stats the best. If you struggle staying alive, choose a healing or defensive one, if you lack in Mana management go for one that helps with that. My recommendations for these builds though:

Zephyr's Enclave: Activate to instantly reduce all remaining cool downs by 40% and increase your Expertise by [x amount] for 20 seconds. Amazing when used right after big cooldown feats such as Brutal Force or Titanic Power. It is a truly versatile feat that can enhance both offense and defense.

Momentum Shift: Activate to increase your Haste by [x amount] and boost your chance to Dodge attacks by 25%. Lasts for 20 seconds. This trinket not only increases your damage temporarily by giving higher attack speed, but also improves your ability to survive through dodge chance.

Brutal Force: Activate to increase your Brutality by [x amount] for 20 seconds and give yourself 100% chance to critically strike for 4 seconds. One of the strongest trinkets for burst damage, especially good when combined with Turn the Tide which further boosts your crit damage.

I recommend taking Zephy's Enclave and Brutal Force for pure offense or Momentum Shift and any for a bit more survivability.

For more options check Uther's amazing thread
 

Dawnfire

Great Adventurer
Royal Guardian
Characters
Athon Stormborne
Platform
Android, PC
Origin
I only consider the following ideal for our build.

Thorncrest: Boosts your critical chance by 3%. A decent boost to damage output.

Stormhold: Reduces the Mana costs of feats and spells by 10%, letting us use our abilities for longer.

Sunkentooth: Increases hero experience gained by 3%.

If you are in the leveling process and have no Mana issues pick Sunkentooth. It is a strong option while leveling, it seems little but over the course of weeks/months it does add up. Stormhold is my main pick otherwise, but if you can manage Mana without it go for Thorncrest.

House Perks

Spooky Safehouse: Reduces the Mana costs of feats and spells by 10%, letting us use our abilities for longer.

Woodland Safehouse: Increases Health by 4%.

Spooky Shed: Increases Masteries by 2%.

Spooky Winery: Increases experience gained by 4%.

Go with Spooky Winery for all your leveling needs. Pick Spooky Safehouse if you have issues with your Mana management. Woodland Safehouse for extra tankiness for the Dreadnought/War Cry build. Spooky Shed for extra damage/buff power for Bruiser/War Cry build.

Stats

Each build focuses on different stats, because they all try to achieve a different goal. As a general rule of thumb though, you should put some points into every single stat (or even entirely focus on a balanced setup) because of diminishing returns. However let's take a look at each setup and see what stats they benefit the most from.

Bruiser (DPS)

Main goal is to overpower your enemies with devastating attacks. As such Savagery, Brutality, Lightning Mastery are your top priority. Next on the list should be Haste and to some degree Expertise, although Spurring Jolts really help a lot with cooldowns. Getting a decent amount of Will and Clarity for keeping our Mana reserves healthy is vital too. Armor and Magic Resist should be the next focus, with lower priority than the above ones, and finally a few points into Vitality, Vigor, Intellect.

War Cry (Support)

War Cry focuses on supporting the whole team through war cries, and as such should focus on keeping them up as long as possible. Clarity, Will and Expertise all help with this goal and should be your main priorities along with Lightning Mastery and a bit of Intellect. What you focus on next is up to your preferences. You can go on a more damage oriented route just like the Bruiser or go on a more tanky route with the Dreadnought setup, but you can also spread out your stats evenly to create a hybrid character that will work just as well. I personally prefer the Bruiser route, but any of the choices work.

Dreadnought (Tank)

Main focus is staying alive and keeping others out of harm's way. Armor, Magic Resist, Vitality, Lightning Mastery are the most important stats for you. Clarity, Will and Expertise should recieve a few points too, to keep your feats going. Haste, Savagery and Brutality should be the lowest on your list as Dreadnought's goal is not to deal excessive amount of damage.

Epic Stats

Epic stats are stats that are only available on Rare and above rarity gear. Rare gear posses one epic stat while Epic and Legendary gear posses two epic stats. They are unique passive abilities, that allows us to further enhance our build. Wild gear (dropped from mobs) and crafted gear offer different epic stats. Crafted gear is generally easier to obtain, and as such I'm going to recommend epic stats affiliated with them (you'll only need a helpful crafter with Armor Master specialisation). Still if you are up to the challenge I'll talk about the possibilities with wild gear too.

Glory: Glory is one the most versatile epic stat and a personal favourite of mine. It is a stacking buff that lasts for two minutes and can be stacked 5 times. You gain one stack after a kill. Each stack increases your ability power by x% and armor/magic resistance by 2*x%. With high enough Glory this can mean as much as 15% ability boost and 30% defense boost at 5 stacks. The only drawback of Glory is during elder fights without mobs where you can't trigger its effects.

Juggernaut: This epic stat has a 5% chance to deal damage equal to x% of your current Health. As Lightning Warriors with Marat's Vitality and Electric Disposition we already posses a tremendous amout of Health, making it a very suitable epic stat for us. With high enough Juggernaut we can deal 20-25% of our current Health as damage to our enemies, which hits hard even after its nerf.

Flux: Flux tracks your Mana usage and after spending 1500 Mana gives you a big boost (Power Surge) for 30 seconds to your ability power. Not spending Mana for a short while will decay the Mana stack, so continous casting / skill using is required to maintain it. While under the effects of Power Surge, you don't generate extra stacks, so it is impossible to have this buff on all the time. High amount of Flux can give as much as 13-15% ability power boost.

Lifesteal: Lifesteal has 15% chance of activating whenever dealing damage. It heals you for x% of the damage dealt. As we will always be in harm's way it is a very helpful epic stat to have, boosting our sustain quite a bit. The heal can be as high as 30-35% of the damage dealt.

Shielding: Provides a protecting shield, that gets drained before your Health. The amount is roughly equal to the numeric value of the epic stat. The shield regenerates after combat. Overall this epic stat works well with Poise however the strength of the shield is still too weak (max amount should be around 14-15k), venerable bounties, elders or group of enemies chew through it quick. Unless your goal is to try to make Poise work or be as tanky as possible, I don't recommend focusing on this.

Poise: Poise offers ability power boost while your Health is above 95%. In solo play it is difficult to keep it up, it works best with a Holy Priest keeping you shielded and healed. It also works better on other classes who can stay ranged and out of harm's way. I don't recommend it, unless you are playing with a Holy Priest, then by all means give it a go, it's a powerful buff.

Blasting: Not available through crafting, Blasting is a powerful epic stat, that has 10% chance of activating when getting hit. Upon activation it triggers a blast that causes high AoE damage to enemies. It works best when fighting against groups of enemies, where it can be activated multiple times and quickly destroying all your foes. It's alright against single target too, however there are stronger alternatives to single target damage. Still it is one of the best epic stats out there, definitely worth investing into it.

Berserk: Not available through crafting Berserk activates after taking damage 30 times from different sources. Upon activation gives a powerful ability power boost, lasting for 30 seconds. Damage taken stacks decay if you don't take damage for an extended period of time. Overall just like Blasting this epic stat shines in fights where you are fighting multiple enemies, quickly building the stacks up and activating it. If you want to specialize for AoE effectiveness I do recommend this, otherwise don't bother. Unlike Blasting, it doesn't have a chance to be always useful, can be often a dead weight.

Onslaught: Not available through crafting, Onslaught sets a Health threshold where you deal bonus damage against enemies if they are above it. Each point in it, decreases this threshold (making the bonus effective for a larger chunk of the fight) and also increases the offensive power boost. Onslaught is interesting in a way that it is a guaranteed bonus in each fight, but also a deadweight later on as your enemy gets closer to death. One of the interesting interactions is with Raging Blow, since it offers a huge damage boost against low Health targets, and Onslaught helps us to put them into this lower Health state quicker. Also buffing up your first hit against your enemy targets can produce some amazing numbers with this epic stat. I think it's a decent epic stat, especially with Bruiser build, but to work really well you'd need to invest heavily into it. It can offer as much as +20% damage against targets above 80% Health.

Voidstrike: Not available through crafting. After damaging an enemy you have a 5% chance to gain a Voidstrike, causing your next single target ability to deal bonus Void Damage that ignores Armor and Magic Resist. It's a powerful single target epic stat, and if you wish to improve on that aspect of your build I do recommend getting it. However it is best used on Shadow Priest builds as they gain extra damage boost from it, and Juggernaut in most cases should outdamage it on a Warrior.

Magic Find: Not available through crafting, Magic Find is the only non combat enhancing epic stat. Upon looting gear, it has a x% chance of upgrading it a tier higher. So for example if you have 5% boost from Magic Find and the enemy dropped a Rare Sword, 5% of the time it will turn into an Epic Sword. It improves loot quality, not quantity. I recommend having a set of this epic stat for everyone seperate from your combat gear, as it allows us to farm for Epic pieces that are only available as drops.

Collection of Stat Setups

Here I will list a bit more detailed stat setup for each playstyle. They are in no way set in stone, there are many other ways to build them, however these all work well for the roles they are meant to.

Bruiser:

Higher Resolution Link

War Cry (offensive):

Higher Resolution Link

Dreadnought:

Higher Resolution Link

Reinforcement runes in gear

So as you've noticed I mentioned some stats and epic stats are not available through crafting, which is kinda true but not entirely. Every stat and epic stat is available as reinforcement runes in crafting but not as stats on the gear itself. What this means is the stats/epic stats that you'd like to focus on can be crafted as a reinforcement rune. For example Savagery and Brutality are not avaiable stats for crafting, yet you still want them. You craft your helm and keep crafting until it reaches at least 3 but more likely 5 stars and you start to see reinforcement runes with stats like Savagery and Brutality appearing. You can balance your gear this way without too much loot drop farming. Runes slots should be taken up by stats that are normally not obtainable. But then again you won't reach as high Savagery as someone who farmed a Savagery Sword and slotted his rune slots with Savagery reinforcement runes, but you will be close enough. My suggestion is to build a balanced setup through crafting first and then start farming dropped gear if you wish to specialize further.

For a handy sheet regarding stats and epic stats be sure to check this thread (credits to Sighfrid)
 

Dawnfire

Great Adventurer
Royal Guardian
Characters
Athon Stormborne
Platform
Android, PC
Playstyle

First and foremost Lightning Warriors are tanks, taking the hit for the team. Their damaging feats generate large amount of threat which draws the attention of their foes towards them. Whatever playstyle you will choose you should always keep this in mind.

The current state of the game, doesn't require any meta builds to complete any of the content, so it really boils down to what you prefer. Some playstyles will work better for certain goals, but whichever you choose you'll be able to complete everything the game currently has to offer.

Bruiser (DPS)

Bruiser is the build with the highest damage potential and as such I recommend it for leveling, solo play and for those who want to defeat their opponents the quickest way. The rotation is fairly simple. Use Turn the Tide, Storm Infusion, Deadly Tactics, Brutal Force then Frenzied Strike, Thunderbolt, Lightning Bolt, Pummel, Charge, Phoenix Strike/Raging Blow (if below 30%). You can also add Titanic Power to the fray for even more damage, or keep it for a more defensive use. This starting burst thanks to the Haste boost of Frenzied Strike and the guaranteed critical hits from Brutal Force should kill or severly damage any normal and venerable bounty bosses. After this just keep using damaging feats and buffs whenever they come out of cooldown. Prioritize using heavy hitters first (lightning feats). Phoenix Strike whenever you need a bit of extra damage or heals. Raging Blow when enemy is below 30% Health.

War Cry (Support)

War Cry is our hybrid/support build, that focuses on buffing teammates and debuffing the enemy, so I only recommend running this if you plan to play in group (dungeons/elders/events) most of the time. As such the highest priority is to keep war cries up. Use your highest cooldown one first (Turn the Tide) then the quicker ones (Battle Cry, Rally, Demoralize) to reduce its cooldown thanks to the Booming Voice talent. Keep shouts going whenever they come off cooldown for maximum effectiveness. If you choose a cooldown reduction trinket feat use that too! Outside the war cry rotation either refer to the Bruiser playstyle if you went a more damage oriented route or the Dreadnought playstyle if you went more defensive.

Dreadnought (Tank)

Dreadnought is the pure tank style focusing on being an indestructible fortress that takes all the hits for the team. As such you should always start with Storm Infusion and Rally to bolster your defenses. Then Thunderbolt, Lightning Bolt and Pummel to get the enemies' attention. Phoenix Strike, whenever you lose some Health (you can combo it at low Health with Indomitable and Titanic Power for crazy burst heal). When you could refill sufficent Mana (or if your management doesn't need it) use Surging Howl for more defense. Use Titanic Power, Spirit of the Storm, and your defensive trinket feats when under heavy pressure.

Dungeons

Having run at it a few times (with Gold rating usually), I figured I could write a few words about how each playstyle fits into the big picture of a dungeon team. First of all any of the builds can allow you to achieve Gold rating, however I very much recommend either Bruiser or War Cry with damage setup, due to them being more effective at clearing enemies, being capable of tanking and working well even if you are not the main tank. This is an important thing to look out for. If there are multiple Lightning Warriors on the group the one who can generate the most threat will work best due to Spurring Jolts cooldown reduction. However Bruiser can still contribute good damage without being the main tank but it can also take the role of it. War Cry is very much the same, it is capable of doing good damage, but it's real power is buffing and debuffing, making the whole team a lot stronger (as a reference I was running an offensive form of War Cry build and usually was 2nd or 3rd best damage with 15% of the total damage contribution and not being the main tank). Dreadnought on the other hand, if it is not the main tank, it will perform subpar, and as such I don't recommend running it.

Final notes

For those of you who made it here, thank you for your time! I hope I could help you out a bit in building your warrior :) The builds mentioned above are archetypes, that you can expand upon. There are many more variations and some will work better for you, the main point is to enjoy whatever playstyle and setup you choose. I consider this guide done for the moment, however as new content is added, balance changes are done and discussion/criticism sparks some good new ideas I'll be sure to update the guide. When I do this I'll update the changelog so you can see what was done. Thank you again, see you in the Seven Realms!

Changelog
2018-09-12: v1.0
2018-10-07: Added dungeon notes
2018-10-10: Added stat tables. Some edits to feats.
2018-10-28: Changed some parts that were affected by the balance changes. Stat setup tables will get an update soon to reflect it
 

Dawnfire

Great Adventurer
Royal Guardian
Characters
Athon Stormborne
Platform
Android, PC
Reserved for whatever else comes up later on
 
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Nyxxe

Priestess
Platform
PC, Steam
Athon, your guide is incredibly complete and well explained.(y)
Awesome work! Thanks
 
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Lightentity

Great Adventurer
Characters
Lightentity and Darkfin
Platform
Android, PC
Btw, where do you find those feats you mentioned. Not knowing where to find them can be really troublesome for new player's.
 

Dawnfire

Great Adventurer
Royal Guardian
Characters
Athon Stormborne
Platform
Android, PC
For more info on feats look here
Check that link. Feats basically come from two sources: talents and gear (which can be dropped gear from mobs, crafted gear from appropriate crafting skill and elder gear from turning in elder fragments). The wiki page should cover where each is, but if not let me know!
 
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Lightentity

Great Adventurer
Characters
Lightentity and Darkfin
Platform
Android, PC
Check that link. Feats basically come from two sources: talents and gear (which can be dropped gear from mobs, crafted gear from appropriate crafting skill and elder gear from turning in elder fragments). The wiki page should cover where each is, but if not let me know![/QUOTE. This is the information that I've been looking for.? Thank you very much.
 
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Karma

BRA Member
Characters
Instant Karma, Boot II
Platform
Steam
Thank you for taking the time to write such a well explained, complete guide!
The warrior class, for me, has been one of the hardest to wrap my mind around.
With this guide available, I maybe more inclined to give it a go.

Again, thank you!
 
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NOOB

Jack Of All Trades
Characters
N00B, Skrub
Platform
iOS
Thank you! This will be very useful as i have absolutely no build
 
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Dawnfire

Great Adventurer
Royal Guardian
Characters
Athon Stormborne
Platform
Android, PC
Fixed the talent links. Some of the links that point to the older forums are not working atm, but should be resolved in the future :) If you really need info from them, just message me and I'll try to help!
 

SprigOfHalcyon

Master Farmer
Platform
Android, PC
I really like the info on the epic stats!

One thing I was curious about, though, is that you mention Voidstrike has a special benefit for Shadow Priests. Is that still true? (I know shadow priests have extra voidstrike based on their shadow mastery, but does voidstrike help them in any other way?)
 
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Dawnfire

Great Adventurer
Royal Guardian
Characters
Athon Stormborne
Platform
Android, PC
Not as far as I'm aware, only through that one talent
 

Dawnfire

Great Adventurer
Royal Guardian
Characters
Athon Stormborne
Platform
Android, PC
Hey everyone some update to this guide. Balance changes, new talents and new builds are coming with the next update. I won't be updating this guide because the scope of new builds will be much larger than before (I wouldn't be able to explore and test them all well enough, not to mention the amount of information would be tooo much), instead I'll have a general warrior guide going through the whole class, and detailing each talent, and feat and many other features, giving you the power to create your own ultimate build. I'll still have my 1-2 favourite builds up but in a separate thread, with added focus on gameplay tricks, end game focus etc. Looking forward to see you and hear from you on my new guide thread when it will go up in the coming weeks!
 
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