Dawnfire

Jack Of All Trades
Characters
Athon Stormborne
Platform
Android, PC
Last edited
#1
Introduction
Howdy folks! Athon Stormborne here and welcome to my humble guide for Fury Warriors, the more heavy hitting powerhouse side of the warrior class. This guide will follow the same setup as the Lightning Warrior guide, and hopefully can offer you some pointers and insights on how to play and build this class specialization. So why'd you pick Fury over Lightning? They hit harder and offer a more aggressive playstyle, not to mention they are better suited to play War Cry support builds due to Bloodlust offering an amazing AoE damage through Demoralize.

Fury warriors have 2 main paths before them: going one hand/shield or two handed. Both paths have two playstyles to them: dps focusing on raw damage output or support focusing on buffing teammates and debuffing/crowd controlling enemies (and also dealing significant damage).

How do you get a Two-handed sword?
You need to have a regular sword first and you need one of two special runes on them (either Strength of Arms or Swashing). This will offer great stat boosts (increased masteries, reduced feat cooldown by 10%, and +10% attack speed for SoA and +10% Parry chance for Swashing), however it won't let you use your shield.

Two-handed vs One-handed/Shield
Generally speaking the one-handed builds are better for solo, especially on longer fights, or when fighting multiple enemies (due to better survivability, and Spurring Jolts offering cooldown reductions). Two-handed is more gimicky, it really shines on short fights, where survival is not a problem, or in situations where getting hit won't really happen (when someone else is tanking). At end game level, both are viable, two-handed can survive pretty well too, and for dungeons, I'd recommend running two-handed, unless there is no tank in group. Both two-handed and one-handed builds run the same feats, just different talents. Damagewise one-handed performs better if you get hit a lot, but generally speaking they are fairly close to each other, so just go with whichever suits your style :)

Talents

Angry Bard (Two-handed Support)

Shielded Bard (One-handed Support)

Barbarian (Two-handed DPS)

Gladiator (One-handed DPS)

Fury talents

Reckless Behaviour (5pts): It offers a nice damage boost to our fury feats and its ultimate Charmed Life boosts Phoenix Strike’s healing capabilities and our defenses with an increased Parry chance.

Mortal Wounds (10pts): It offers an extra damage over time effect when using damaging fury feats (and when proccing it also synergizes with Seething Anger. The ultimate offers a new feat called Frenzied Strike which is our gap closer and attack speed buffer (which means increased damage output).

Seething Anger (20pts): Further boosts our direct damage feats. The more DoTs you applied the higher the bonus is for the given feats. Its ultimate Bloodlust is the core dps talent for support builds, however it does little for our damage variants.

Endless Rage (35pts): Decent boost to our Fury mastery (+35%), necessary to increase our damage. Its ultimate further improves our damaging capabilities and our movement speed (a big boon for dungeon runs) after each kill for 20 seconds.

Discipline talents

Experienced Brawler (20pts): Offers a great defense boost, useful for getting a little extra survivability. More handy on two-handed builds. Pit Fighter its ultimate is an okay choice, that enhances our defenses and offense even further, if you decide to use those feats.

Booming Voice (20pts): Empowers our War Cries (4 feats depending on the build) by reducing the cooldown of other War Cries by 10 seconds when using one of them. Also increases their power by 20%. Its ultimate Battle Cry offers a decent boost to any builds and complements other War Cries perfectly.

Marat’s Vitality (15pts): Amazing boost to our survivability with a whooping 30% extra Vitality and base maximum Health. Not to mention it boosts our damage output if using the Juggernaut epic stat. The ultimate is Indomitable which increases Healing recieved by 50% when our Health is under 30%, which makes burst heals like Phoenix Strike or Lifesteal super effective.

Heart of the Mountain (15pts): It offers extra Mana and mana regeneration boost, and most of the time solves Mana management issues, making Mana potions obsolete. Very powerful in any of the build variants, but can also be ignored if you are willing to use Mana potions.

Lightning talents

Electric Disposition (20pts): Boosts your Block chance by 20%. Spurring Jolts, its ultimate, allows you to block spells. Reduces damage taken by 50% when blocking any spell or feat, and reduces the cooldown of ALL feats by 1 second whenever blocking. This is a boost to offense, defense and support and the main reason why Fury warriors run a shield.
 

Dawnfire

Jack Of All Trades
Characters
Athon Stormborne
Platform
Android, PC
Last edited
#2
Feats

For more info on feats look here

Angry Bard/Shielded Bard (Two-handed Support/One-handed Support)

1) Frenzied Strike: Good damage skill that acts as a gap closer and Attack Speed buff, increasing your overall damage output.

2) Phoenix Strike: Great damage, and the main way of our survival, since it heals a huge chunk of our Health. When running low it works even better due to Indomitable.

3) Slash: Great damage and DoT, single target skill, with a debuff that reduces the natural healing rate by 50% of its target. Great against enemies with strong natural regeneration.

4) Raging Blow: Raging Blow is good or even great (if enemy health is below 30%) single target damage. Excellent at finishing off wounded enemies and as such I’d only recommend using it at that threshold.

5) Dragon Strike: Great damage and a very high Mana cost, but a strong AoE stun. It offers great extra survivability against group of mobs, and is capable of taking weight off healers shoulders in dungeons by stunning groups.

6) Whirlwind: Our main damage feat for this build. Synergizes with Bloodlust which turns it into a really heavy hitting feat. Capable of obliterating groups of enemies in seconds when using the Brute Force + 3 Whirlwind combo.

7) Demoralize: AoE debuff, reduces enemies defenses. Synergizes well with our Booming Voice, Bloodlust talents and other War Cries.

8) Rally: AoE buff, great boost to defenses and health. Synergizes well with our Booming Voice talent and other War Cries.

9) Turn the Tide: AoE buff and CC, increases offensive power of you and group while also putting a group of enemies into sleep. Synergizes well with our Booming Voice talent and other War Cries.

10) Battle Cry: AoE buff, , increases the power of your and your groups feats. Synergizes well with our Booming Voice talent and other War Cries.

11) Explosive Anger: A sweet boost to our Fury Mastery, try to always have it on.

Barbarian/Gladiator (Two-handed DPS/One-handed DPS)

1) Frenzied Strike: Good damage skill that acts as a gap closer and Attack Speed buff, increasing your overall damage output.

2) Phoenix Strike: Great damage, and the main way of our survival, since it heals a huge chunk of our Health. When running low it works even better due to Indomitable.

3) Slash: Great damage and DoT, single target skill, with a debuff that reduces the natural healing rate by 50% of its target. Great against enemies with strong natural regeneration.

4) Raging Blow: Raging Blow is good or even great (if enemy health is below 30%) single target damage. Excellent at finishing off wounded enemies and as such I’d only recommend using it at that threshold.

5) Dragon Strike: Great damage and a very high Mana cost, but a strong AoE stun. It offers great extra survivability against group of mobs, and is capable of taking weight off healers shoulders in dungeons by stunning groups.

6) Whirlwind: Great damage feat, synergizes with Bloodlust which turns it into a really heavy hitting feat. Capable of obliterating groups of enemies in seconds when using the Brute Force + 2 Whirlwind combo.

7) Griffin Strike: Almost the same as Slash, it delivers its damage quicker, and adds an extra DoT to further enhance Seething Anger’s damage boost.

8) Demoralize: AoE debuff, reduces enemies defenses. Synergizes well with our Bloodlust talent.

9) Surging Howl: Counterpart of Turn the Tide, boosting maximum Mana and regenerating 500+75 per enemies around you. Synergizes with our Pit Fighter talent, making us even tankier for it's duration.

10) Explosive Anger: A sweet boost to our Fury Mastery, try to always have it on.

Alternative feats

1) Unbreakable Will: Disicpline Elder feat, that regenerates Health over time. A decent sustain feat however the burst heal of Phoenix Strike is superior, due to its lower cooldown and ability to deal damage at the same time. Still if you feel like you need more healing this is a great option, not to mention if you take Pit Fighter it offers a 10% damage boost for its duration.

Trinket feats

Be creative, choose a feat that complements your build and stats the best. If you struggle staying alive, choose a healing or defensive one, if you lack in Mana management go for one that helps with that. My recommendations for these builds though:

Momentum Shift: Activate to increase your Haste by [x amount] and boost your chance to Dodge attacks by 25%. Lasts for 20 seconds. This trinket not only increases your damage temporarily by giving higher attack speed, but also improves your ability to survive through dodge chance.

Brutal Force: Activate to increase your Brutality by [x amount] for 20 seconds and give yourself 100% chance to critically strike for 4 seconds. One of the strongest trinkets for burst damage, especially good when combined with Turn the Tide which further boosts your crit damage.

Deadly Tactics: Activate to increase your Savagery by [x amount] for 20 seconds. During this time your attacks ignore 10% of your opponents defenses. Great trinket to further enhance our damage output.

For more options check Uther's amazing thread
 

Dawnfire

Jack Of All Trades
Characters
Athon Stormborne
Platform
Android, PC
Last edited
#3
Origin
I only consider the following ideal for our build.

Thorncrest: Boosts your critical chance by 3%. A decent boost to damage output.

Stormhold: Reduces the Mana costs of feats and spells by 10%, letting us use our abilities for longer.

Sunkentooth: Increases hero experience gained by 3%.

If you are in the leveling process and have no Mana issues pick Sunkentooth. It is a strong option while leveling, it seems little but over the course of weeks/months it does add up. Stormhold is my main pick otherwise, but if you can manage Mana without it go for Thorncrest.

House Perks

Spooky Safehouse: Reduces the Mana costs of feats and spells by 10%, letting us use our abilities for longer.

Woodland Safehouse: Increases Health by 4%.

Spooky Shed: Increases Masteries by 2%.

Spooky Winery: Increases experience gained by 4%.

Go with Spooky Winery for all your leveling needs. Pick Spooky Safehouse if you have issues with your Mana management. Spooky Shed for extra damage/buff power.

Stats

Each build focuses on different stats, because they all try to achieve a different goal. As a general rule of thumb though, you should put some points into every single stat (or even entirely focus on a balanced setup) because of diminishing returns. However let's take a look at each setup and see what stats they benefit the most from.

Angry Bard/Shielded Bard (Two-handed Support/One-handed Support)

Bard builds focus on supporting the whole team through war cries, and as such should focus on keeping them up as long as possible. Clarity, Will and Expertise all help with this goal and should be your main priorities along with Fury Mastery and a bit of Intellect. Savagery, Brutality and to some degree Haste should be your next priorities to improve your damage output. All other stats should be used very little as their benefit for this build is insignificant, although I'd say Vitality is the most important of these due to Rally buffing it and Juggernaut benefiting from it.

Barbarian/Gladiator (Two-handed DPS/One-handed DPS)

Main goal is to overpower your enemies with devastating attacks. As such Savagery, Brutality, Fury Mastery are your top priority. Next on the list should be Haste and Expertise, although Spurring Jolts really help a lot with cooldowns. Getting a decent amount of Will and Clarity for keeping our Mana reserves healthy is vital too. All other stats should be used very little as their benefit for this build is insignificant, although I'd say Vitality is the most important of these due to Rally buffing it and Juggernaut benefiting from it.

Epic Stats

Epic stats are stats that are only available on Rare and above rarity gear. Rare gear posses one epic stat while Epic and Legendary gear posses two epic stats. They are unique passive abilities, that allows us to further enhance our build. Wild gear (dropped from mobs) and crafted gear offer different epic stats. Crafted gear is generally easier to obtain, and as such I'm going to recommend epic stats affiliated with them (you'll only need a helpful crafter with Armor Master specialisation). Still if you are up to the challenge I'll talk about the possibilities with wild gear too.

Glory: Glory is one the most versatile epic stat and a personal favourite of mine. It is a stacking buff that lasts for two minutes and can be stacked 5 times. You gain one stack after a kill. Each stack increases your ability power by x% and armor/magic resistance by 2*x%. With high enough Glory this can mean as much as 15% ability boost and 30% defense boost at 5 stacks. The only drawback of Glory is during elder fights without mobs where you can't trigger its effects.

Juggernaut: This epic stat has a 5% chance to deal damage equal to x% of your current Health. As Fury Warrior's with Marat's Vitality and Rally we already posses a tremendous amout of Health, making it a very suitable epic stat for us. With high enough Juggernaut we can deal 15-20% of our current Health as damage to our enemies, which hits hard even after its nerf.

Flux: Flux tracks your Mana usage and after spending 1500 Mana gives you a big boost (Power Surge) for 30 seconds to your ability power. Not spending Mana for a short while will decay the Mana stack, so continous casting / skill using is required to maintain it. While under the effects of Power Surge, you don't generate extra stacks, so it is impossible to have this buff on all the time. High amount of Flux can give as much as 13-15% ability power boost.

Lifesteal: Lifesteal has 15% chance of activating whenever dealing damage. It heals you for x% of the damage dealt. As we will always be in harm's way it is a very helpful epic stat to have, boosting our sustain quite a bit. The heal can be as high as 30-35% of the damage dealt.

Shielding: Provides a protecting shield, that gets drained before your Health. The amount is roughly equal to the numeric value of the epic stat. The shield regenerates after combat. Overall this epic stat works well with Poise however the strength of the shield is still too weak (max amount should be around 14-15k), venerable bounties, elders or group of enemies chew through it quick. Unless your goal is to try to make Poise work or be as tanky as possible, I don't recommend focusing on this.

Poise: Poise offers ability power boost while your Health is above 95%. In solo play it is difficult to keep it up, it works best with a Holy Priest keeping you shielded and healed. It also works better on other classes who can stay ranged and out of harm's way. I don't recommend it, unless you are playing with a Holy Priest, then by all means give it a go, it's a powerful buff.

Blasting: Not available through crafting, Blasting is a powerful epic stat, that has 10% chance of activating when getting hit. Upon activation it triggers a blast that causes high AoE damage to enemies. It works best when fighting against groups of enemies, where it can be activated multiple times and quickly destroying all your foes. It's alright against single target too, however there are stronger alternatives to single target damage. For Fury warriors this is only a good stat for solo play, since in group content you are ought to stay out of harm's way.

Berserk: Not available through crafting Berserk activates after taking damage 30 times from different sources. Upon activation gives a powerful ability power boost, lasting for 30 seconds. Damage taken stacks decay if you don't take damage for an extended period of time. Overall just like Blasting this epic stat shines in fights where you are fighting multiple enemies, quickly building the stacks up and activating it. For Fury warriors this is only a good stat for solo play, since in group content you are ought to stay out of harm's way.

Onslaught: Not available through crafting, Onslaught sets a Health threshold where you deal bonus damage against enemies if they are above it. Each point in it, decreases this threshold (making the bonus effective for a larger chunk of the fight) and also increases the offensive power boost. Onslaught is interesting in a way that it is a guaranteed bonus in each fight, but also a deadweight later on as your enemy gets closer to death. One of the interesting interactions is with Raging Blow, since it offers a huge damage boost against low Health targets, and Onslaught helps us to put them into this lower Health state quicker. Also buffing up your first hit against your enemy targets can produce some amazing numbers with this epic stat. I think it's a decent epic stat, but to work really well you'd need to invest heavily into it. It can offer as much as +20% damage against targets above 80% Health.

Voidstrike: Not available through crafting. After damaging an enemy you have a 5% chance to gain a Voidstrike, causing your next single target ability to deal bonus Void Damage that ignores Armor and Magic Resist. It's a powerful single target epic stat, and if you wish to improve on that aspect of your build I do recommend getting it. However it is best used on Shadow Priest builds as they gain extra damage boost from it, and Juggernaut in most cases should outdamage it on a Warrior.

Magic Find: Not available through crafting, Magic Find is the only non combat enhancing epic stat. Upon looting gear, it has a x% chance of upgrading it a tier higher. So for example if you have 5% boost from Magic Find and the enemy dropped a Rare Sword, 5% of the time it will turn into an Epic Sword. It improves loot quality, not quantity. I recommend having a set of this epic stat for everyone seperate from your combat gear, as it allows us to farm for Epic pieces that are only available as drops.

Collection of Stat Setups

Here I will list a bit more detailed stat setup for each playstyle. They are in no way set in stone, there are many other ways to build them, however these all work well for the roles they are meant to.

Angry Bard/Shielded Bard (Two-handed Support/One-handed Support)

angry_bard.png

Barbarian/Gladiator (Two-handed DPS/One-handed DPS)

Fury_dps.png

Reinforcement runes in gear

So as you've noticed I mentioned some stats and epic stats are not available through crafting, which is kinda true but not entirely. Every stat and epic stat is available as reinforcement runes in crafting but not as stats on the gear itself. What this means is the stats/epic stats that you'd like to focus on can be crafted as a reinforcement rune. For example Savagery and Brutality are not avaiable stats for crafting, yet you still want them. You craft your helm and keep crafting until it reaches at least 3 but more likely 5 stars and you start to see reinforcement runes with stats like Savagery and Brutality appearing. You can balance your gear this way without too much loot drop farming. Runes slots should be taken up by stats that are normally not obtainable. But then again you won't reach as high Savagery as someone who farmed a Savagery Sword and slotted his rune slots with Savagery reinforcement runes, but you will be close enough. My suggestion is to build a balanced setup through crafting first and then start farming dropped gear if you wish to specialize further.

For a handy sheet regarding stats and epic stats be sure to check this thread (credits to Sighfrid)
 

Dawnfire

Jack Of All Trades
Characters
Athon Stormborne
Platform
Android, PC
Last edited
#4
Playstyle

Angry Bard/Shielded Bard

Bards are our support builds, that focus on buffing teammates and debuffing the enemy, so I recommend running this if you plan to play in group (dungeons/elders/events) most of the time. You won't be topping the dps charts but you will contribute quite a bit damage (especially against groups of enemies) and an amazing amount of team offense and defense boost. As such the highest priority is to keep war cries up. Use Demoralize first to debuff the enemy and gain the Bloodlust buff. Follow it with Turn the Tide and Battle Cry to empower damage output and then Rally. Thanks to our Booming Voice talent Demoralize should be off cooldown now, but first use (Brute Force if available) Whirlwind, then Demoralize again, Whirlwind and Whirlwind. If you are quick enough this should execute 2 Bloodlust buffed Whirlwinds and one normal Whirlwind, all 3 of them being a guaranteed crit. After this restart the war cry rotation (spam war cries if fighting group of mobs, or if single targeting, only use them whenever they are about to expire on teammates, enemies), use Slash on stronger targets, Phoenix Strike whenever you need heals, Raging Blow when target is under 30% Health, Dragon Strike whenever you need a breather or want to ease damage on your group. Frenzied Strike for gap closing and attack speed buff, but the main priority is to keep all shou buffs and debuffs up 100% of the time. Chug a Mana potion at half Mana. Keep Explosive Anger up as much as possible.

Barbarian/Gladiator

Your goal is to overpower your enemies, dealing high damage. Fury warriors with this setup shine in single target fights, but they are capable of packing a punch in group fights too. Open with Frenzied Strike, Demoralize and unload your DoTs on to your target. This will offer a decent damage boost for the rest of the fight due to Seething Anger. Use Phoenix Strike/Frenzied Strike whenever available, Whirlwind when buffed with Bloodlust, and reapply your DoTs whenever they are about to come off. In multi target fights, Whirlwind if your best friends, however if you are quick enough applying DoTs to all targets will greatly increase your damage too. Dragon Strike whenever you need a breather or want to ease damage on your group. Keep Explosive Anger up all the time.


Group Content

I'll start with the DPS builds. For event zones any builds work well, so does our DPS builds. Especially that EZ encounters are usually single target and that's where it shines. For dungeons I wouldn't recommend this build, since majority of the fights consist of group encounters, where you won't do crazy amounts of damage.

Bard builds on the other hand are very much suited to group encounters (and fairly strong in solo fights too due to buffing/debuffing). These builds have a higher AoE dps, however your true strength lies in keeping war cries up. You won't be top damage dealer in a decent group, but your team will be very thankful for you for all the support you'll offer. It's also important to note that a single bard is enough for any group, however multiple bards can work too, if maximizing AoE damage is the goal, however if not, going with the DPS build should yield better results.

Final notes
To those who got here, thank you for your time. I hope you managed to learn something :) Nothing said here is set in stone, so feel free to experiment and improve upon these builds. If you have any constructive criticism, be sure to share! I'll see you guys in my next guide.

Changelog
2018-12-09: v1.0
 

Dawnfire

Jack Of All Trades
Characters
Athon Stormborne
Platform
Android, PC
#7
Thank you SKAAVVEEK :) Guide is complete now (though minor changes are to be expected). Let me know if there's anything you'd like to add to it
 
Platform
PC
#8
Excellent Guide!! Thank You for your time to do this...Very Helpful...But, I still have a question about Stats. Not a Min/Max player, but the question has to do with just that. Brutality (?) says that it will increase you Crit. Damage by up to 150%.... I have 210% Crit. Damage showing in stats. Is the extra 60% useless/does nothing? Should I not have so much Brutality and look to find a "low spot" somewhere and see if I can fill it in. Personally, I like the extra 60% beat down. But is it actually there
 
Likes: Dawnfire

Giruv

Jack Of All Trades
Characters
Verrier
Platform
PC
#9
Excellent Guide!! Thank You for your time to do this...Very Helpful...But, I still have a question about Stats. Not a Min/Max player, but the question has to do with just that. Brutality (?) says that it will increase you Crit. Damage by up to 150%.... I have 210% Crit. Damage showing in stats. Is the extra 60% useless/does nothing? Should I not have so much Brutality and look to find a "low spot" somewhere and see if I can fill it in. Personally, I like the extra 60% beat down. But is it actually there
yes it is there and is automatically added to the stat on the right. the base crit damage is 150% so with the 60% bonus it become 210%, to check you can try to remove your gear with brutality and see if that number goes down
 
Likes: Dawnfire
Characters
Skurge
Platform
Android
Last edited
#11
Very nice. Didn't consider using electric disposition until now. Will have to tinker between that and having bloodlust. Went full fury without considering lightning talents.... but going two handed sword with electric disposition sounds doable better than how I was fairing without having the block chance increased. Coolness.
 
Likes: Dawnfire

Dawnfire

Jack Of All Trades
Characters
Athon Stormborne
Platform
Android, PC
#12
but going two handed sword with electric disposition sounds doable
You need a shield to be able to block so for any two-hander builds it's pretty much useless. If you want to increase your survivability while using two-handed sword, I'd recommend taking Swashing rune over Strength of Arms
 
Likes: ChangingSpots

Dawnfire

Jack Of All Trades
Characters
Athon Stormborne
Platform
Android, PC
#13
Fixed the talent links. Some of the links that point to the older forums are not working atm, but should be resolved in the future :) If you really need info from them, just message me and I'll try to help!
 
Top